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THE LIFE OF A GAME DEVELOPER

an incomplete history

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YoYo Games… The good, the bad, the cake. Protected: DebugPrint() Protected: Millie and Molly – Part 5 Protected: Millie and Molly – Part 4 Protected: Millie and Molly – Part 3
History

YoYo Games… The good, the bad, the cake.

May 8, 2026 mikedailly
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Protected: DebugPrint()

May 3, 2026 mikedailly
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 5

Apr 14, 2026 mikedailly
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Protected: Millie and Molly – Part 4

Mar 22, 2026 mikedailly
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Protected: Millie and Molly – Part 3

Mar 8, 2026 mikedailly
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  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 4
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Protected: Millie and Molly – Part 4
    Uncategorized
    Protected: Millie and Molly – Part 4
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Hacking Manic Miner – Part 4 

Jan 1, 2023 mikedailly

In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part1

Dec 25, 2022 mikedailly

o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…

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Hacking Manic Miner – Part 3

Dec 22, 2022 mikedailly

n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 2

Dec 14, 2022 mikedailly

In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…

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Hacking Manic Miner Series

Dec 6, 2022 mikedailly

This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 1

Dec 6, 2022 mikedailly

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…

c64 DMADesign emulator History

Shadow of the Beast

Nov 24, 2022 mikedailly

This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…

GameMaker ZX Spectrum

Hacking Manic Miner – Part 5

Nov 24, 2022 mikedailly

In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.

emulator GameMaker ZX Spectrum

Writing a ZX Spectrum Emulator in GameMaker

Nov 14, 2022 mikedailly

So if you followed my last emulator series, you’ll know that I built up a lot of caches of shapes (characters and sprites) on demand, and then drew them when…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 8

Nov 6, 2022 mikedailly

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the optimisations I did to help speed things up. But before…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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