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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: ZX Spectrum Next Framework – Part 1 Dissecting A Demo Protected: Porting #CSpect to Nintendo Switch ZZap Live! PDS – Atari ST
GameDev ZX Next

Protected: ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly
Uncategorized

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly
Uncategorized

ZZap Live!

Oct 4, 2024 mikedailly
GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly
  • Latest
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  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • ‘KACC’ to DMA (1986)
    DMADesign History Menace
    ‘KACC’ to DMA (1986)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
DMADesign GTA

Grand Theft Auto

Feb 19, 2022 mikedailly

16/32 bit colour modes GTA2 Design Doc I’ll put all the GTA dev images I can find up here – enjoy.

DMADesign Mike

My room in the second office

Feb 12, 2022 mikedailly

While I was away on holiday, Steve took over doing level scripting for Shadow of the Beast – and probably saved my bacon if truth be told. I love the…

Uncategorized

The Cool Wall 2021

Jul 31, 2021 mikedailly

So back in 2010 I created a retro cool wall, and looking at it, I think there’s a few things I’d change. Now remember… it’s how COOL they were, not…

Boxes DMADesign Lemmings

Lemmings – Game Gear (PAL)

Jul 3, 2021 mikedailly

This page is all about the Sega Game Gear version, it’s box, the game…. whatever I happen to know about it. Click on the images for large versions

Boxes DMADesign Lemmings

Lemmings – SNES (PAL)

Jul 3, 2021 mikedailly

This page is all about the Super Nintendo version, it’s box, the game…. whatever I happen to know about it.Written by SunSoft, I hacked this one to see how it worked and…

Boxes DMADesign Lemmings ZX Spectrum

Lemmings – ZX Spectrum

Jul 3, 2021 mikedailly

Lemming ZX Spectrum "box"

Mike

Things I’ve done

Jul 1, 2021 mikedailly

So this is a list of everything I can remember writing, or taking part in – a master CV list if you like…. Name Task Platform Language Year Character Editor…

DMADesign

The Backroom (1989-1990)

Jun 29, 2021 mikedailly

In a bid to explain what kind of stuff your seeing in the office pictures, here’s an explanation of some of them.You may want to reference the larger images to…

DMADesign History Lemmings

And then there was Lemmings (1991)

Jun 29, 2021 mikedailly

At the start of the year, Dave was at a lose end, and he set about tidying up the code, while Brian and Russell finished up their versions. I was…

DMADesign History Lemmings

Finding a Focus (1990)

Jun 29, 2021 mikedailly

After the experience with his last games, Dave decided he needed a dedicated games debugger. A debugger is a tool that allows the programmer to find his bugs and makes…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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  • Home
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  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon