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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C Setting up Z88DK on the ZX Spectrum Next ZX Spectrum Next Framework – Part 1 Dissecting A Demo
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly
GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly
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  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
  • ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    ZX Spectrum Next Framework – Part 1
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
  • ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    ZX Spectrum Next Framework – Part 1
DMADesign GTA History

GTA 16/32Bit discussion

Aug 17, 2022 mikedailly

Part of the GTA 1 story, is how the 16/32bit high colour modes came about. This engine, came about with me speaking to the SCITECH guys. There was a message…

DMADesign

DMA Staff Pictures

Aug 16, 2022 mikedailly

DMA Design staff pictures as of 1996

DMADesign Lemmings

Lemmings Pictures

Feb 20, 2022 mikedailly

DMADesign GTA

Grand Theft Auto

Feb 19, 2022 mikedailly

16/32 bit colour modes GTA2 Design Doc I’ll put all the GTA dev images I can find up here – enjoy.

DMADesign Mike

My room in the second office

Feb 12, 2022 mikedailly

While I was away on holiday, Steve took over doing level scripting for Shadow of the Beast – and probably saved my bacon if truth be told. I love the…

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The Cool Wall 2021

Jul 31, 2021 mikedailly

So back in 2010 I created a retro cool wall, and looking at it, I think there’s a few things I’d change. Now remember… it’s how COOL they were, not…

Boxes DMADesign Lemmings

Lemmings – Game Gear (PAL)

Jul 3, 2021 mikedailly

This page is all about the Sega Game Gear version, it’s box, the game…. whatever I happen to know about it. Click on the images for large versions

Boxes DMADesign Lemmings

Lemmings – SNES (PAL)

Jul 3, 2021 mikedailly

This page is all about the Super Nintendo version, it’s box, the game…. whatever I happen to know about it.Written by SunSoft, I hacked this one to see how it worked and…

Boxes DMADesign Lemmings ZX Spectrum

Lemmings – ZX Spectrum

Jul 3, 2021 mikedailly

Lemming ZX Spectrum "box"

Mike

Things I’ve done

Jul 1, 2021 mikedailly

So this is a list of everything I can remember writing, or taking part in – a master CV list if you like…. Name Task Platform Language Year Character Editor…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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  • Home
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  • Boxes
  • DMA Design
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  • Office
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