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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Calling assembler from Pasta/80 Protected: Setting up Pascal for the ZX Spectrum Next Life Changing Magazines 2013 – The year of travelling. 2012 – The launch of GameMaker: Studio
GameDev Programming ZX Next

Protected: Calling assembler from Pasta/80

Jul 11, 2026 mikedailly
CSpect Programming ZX Next

Protected: Setting up Pascal for the ZX Spectrum Next

Jul 5, 2026 mikedailly
History Mike Programming

Life Changing Magazines

Jun 28, 2026 mikedailly
History YoYoGames

2013 – The year of travelling.

Jun 28, 2026 mikedailly
History YoYoGames

2012 – The launch of GameMaker: Studio

Jun 28, 2026 mikedailly
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  • Protected: Calling assembler from Pasta/80
    GameDev Programming ZX Next
    Protected: Calling assembler from Pasta/80
  • Protected: Setting up Pascal for the ZX Spectrum Next
    CSpect Programming ZX Next
    Protected: Setting up Pascal for the ZX Spectrum Next
  • Life Changing Magazines
    History Mike Programming
    Life Changing Magazines
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    History YoYoGames
    2013 – The year of travelling.
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    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
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    DMADesign
    The Backroom (1989-1990)
  • Protected: Calling assembler from Pasta/80
    GameDev Programming ZX Next
    Protected: Calling assembler from Pasta/80
  • Protected: Calling assembler from Pasta/80
    GameDev Programming ZX Next
    Protected: Calling assembler from Pasta/80
  • Protected: Setting up Pascal for the ZX Spectrum Next
    CSpect Programming ZX Next
    Protected: Setting up Pascal for the ZX Spectrum Next
  • Life Changing Magazines
    History Mike Programming
    Life Changing Magazines
  • 2013 – The year of travelling.
    History YoYoGames
    2013 – The year of travelling.
GameDev Programming ZX Spectrum

Protected: Porting Super Crate Box to the ZX Spectrum Next

Jul 5, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Advanced programming of the ZX Spectrum Next

May 10, 2023 mikedailly

So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…

GameMaker

Hooking up an SD card to the RaspberryPi

Apr 27, 2023 mikedailly

While doing a Raspberry Pi runner for GameMaker, I also added some GPIO functions, and decided to try and hook up an SD card to a Pi.

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 6

Apr 16, 2023 mikedailly

In this final part for now, I take a look at the famous explosion and nuke!

emulator Lemmings ZX Spectrum

Making NEXT Lemmings: Part 5

Apr 4, 2023 mikedailly

This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.

DMADesign GameDev Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 4

Mar 24, 2023 mikedailly

I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…

GameDev Programming

Protected: PC Engine Developer Floppies – Part 1

Mar 16, 2023 mikedailly

There is no excerpt because this is a protected post.

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 3

Mar 10, 2023 mikedailly

Now that I knew things were actually possible, it was time to start thinking about the levels themselves. I started reading up on the level format, a text file by…

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 2

Mar 2, 2023 mikedailly

In this post, we look at drawing both the levels, and a Lemming itself. This will look at different ways of drawing, and trying to get them as fast as…

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 1

Feb 12, 2023 mikedailly

Is a better version of Lemmings possibly on the ZX Spectrum Next? Read along and find out!

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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