Skip to content

THE LIFE OF A GAME DEVELOPER

an incomplete history

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon

Latest Post

Z8410 DMA chip for the ZX Spectrum Next Z80 Shifts GameMaker – Improving the runner Protected: RetroFest 2026 ZZap Live! and RetroFest 2026
Z80 ZX Next ZX Spectrum

Z8410 DMA chip for the ZX Spectrum Next

Jun 11, 2026 mikedailly
Z80 ZX Next ZX Spectrum

Z80 Shifts

Jun 11, 2026 mikedailly
GameMaker History

GameMaker – Improving the runner

Jun 11, 2026 mikedailly
Events

Protected: RetroFest 2026

Jun 1, 2026 mikedailly
Events

ZZap Live! and RetroFest 2026

May 19, 2026 mikedailly
  • Latest
  • Popular
  • Trending
  • Z8410 DMA chip for the ZX Spectrum Next
    Z80 ZX Next ZX Spectrum
    Z8410 DMA chip for the ZX Spectrum Next
  • Z80 Shifts
    Z80 ZX Next ZX Spectrum
    Z80 Shifts
  • GameMaker – Improving the runner
    GameMaker History
    GameMaker – Improving the runner
  • Protected: RetroFest 2026
    Events
    Protected: RetroFest 2026
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Z8410 DMA chip for the ZX Spectrum Next
    Z80 ZX Next ZX Spectrum
    Z8410 DMA chip for the ZX Spectrum Next
  • Z8410 DMA chip for the ZX Spectrum Next
    Z80 ZX Next ZX Spectrum
    Z8410 DMA chip for the ZX Spectrum Next
  • Z80 Shifts
    Z80 ZX Next ZX Spectrum
    Z80 Shifts
  • GameMaker – Improving the runner
    GameMaker History
    GameMaker – Improving the runner
  • Protected: RetroFest 2026
    Events
    Protected: RetroFest 2026
DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 2

Mar 2, 2023 mikedailly

In this post, we look at drawing both the levels, and a Lemming itself. This will look at different ways of drawing, and trying to get them as fast as…

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 1

Feb 12, 2023 mikedailly

Is a better version of Lemmings possibly on the ZX Spectrum Next? Read along and find out!

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part4

Feb 2, 2023 mikedailly

So I’m going to skip sprites for now. They’re basically the same as walls, but with transparency, though there are some fancy optimisations on it later that I will go…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part3

Jan 25, 2023 mikedailly

SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…

GameDev Programming ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part2

Jan 17, 2023 mikedailly

This is the next edition of my ray casting engine series. In this article, I start to look at porting the C# engine into Z80.

Uncategorized

Hacking Manic Miner – Part 4 

Jan 1, 2023 mikedailly

In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part1

Dec 25, 2022 mikedailly

o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…

Uncategorized

Hacking Manic Miner – Part 3

Dec 22, 2022 mikedailly

n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 2

Dec 14, 2022 mikedailly

In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…

Uncategorized

Hacking Manic Miner Series

Dec 6, 2022 mikedailly

This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…

Posts pagination

1 … 8 9 10 … 13
Archives
  • June 2026
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • February 2022
  • July 2021
  • June 2021
Categories
  • Agon
  • Armalyte
  • BloodMoney
  • Boxes
  • c64
  • CSpect
  • DMADesign
  • emulator
  • Events
  • GameDev
  • GameMaker
  • GTA
  • History
  • Lemmings
  • Menace
  • Mike
  • Playstation
  • Programming
  • Programming Diary
  • Uncategorized
  • Z80
  • ZX Next
  • ZX Spectrum
Meta
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

THE LIFE OF A GAME DEVELOPER

an incomplete history

Proudly powered by WordPress | Theme: Newsup by Themeansar.

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon