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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Pasta/80 – 7. Hooking it all up Protected: Pasta/80 – 6. Fixing a mistake Protected: Pasta/80 – 5. Tetris Mechanics Protected: Pasta/80 – 4. Starting a Tetris game Protected: Pasta/80 – 3. Starting a Pascal Framework
GameDev Programming ZX Next

Protected: Pasta/80 – 7. Hooking it all up

Aug 19, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 6. Fixing a mistake

Aug 8, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 5. Tetris Mechanics

Aug 1, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 4. Starting a Tetris game

Jul 26, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 3. Starting a Pascal Framework

Jul 22, 2026 mikedailly
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  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
Agon Programming

Making Agon BASIC go faster

Nov 10, 2023 mikedailly

So the thing about BASCI is that it’s interpreted. This isn’t a surprise of course, it’s been known since the ZX80/81 days. But how does it work? Well, as you…

Agon Lemmings Programming

Agon Lemmings – Part 1

Nov 2, 2023 mikedailly

Getting a level up on the Agon's screen.

Uncategorized

Making an Agon dev environment

Oct 25, 2023 mikedailly

Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…

Agon Lemmings Uncategorized

The Agon Console8

Oct 16, 2023 mikedailly

Getting to know this new console… Introducing the Agon Console8 Making an Agon dev environment Agon Lemmings – Part 1 Making Agon BASIC go faster Agon Lemmings – Part 2…

Agon GameDev

Introducing the Agon Console8

Oct 16, 2023 mikedailly

Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…

GameDev Programming ZX Spectrum

Protected: Armalyte Sprite Shapes and Colours

Sep 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Baddie paths

Aug 21, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Writing a Starfield on the ZX Spectrum Next

Aug 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameMaker History Programming

PSX Serial transfer

Jul 18, 2023 mikedailly

When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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