Protected: Porting #CSpect to Nintendo Switch
There is no excerpt because this is a protected post.
ZZap Live!
I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…
PDS – Atari ST
Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…
PDS – recreating the system
Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
PDS – Programmers Development System
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
Protected: Raster’s, Sprites and Multiplexing
There is no excerpt because this is a protected post.
Protected: C64 Blood Money – Part 3 – Sprites
There is no excerpt because this is a protected post.
Protected: C64 Blood Money – Part 2
There is no excerpt because this is a protected post.
Protected: C64 Blood Money
There is no excerpt because this is a protected post.
How Tape Loading Works
Tape loading is simple, and really clever - but how does it actually work? Let's take a look...