Protected: Porting #CSpect to Nintendo Switch
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ZZap Live!
I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…
Protected: PDS – recreating the system
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Protected: PDS – Programmers Development System
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Protected: Raster’s, Sprites and Multiplexing
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Protected: C64 Blood Money – Part 3 – Sprites
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Protected: C64 Blood Money – Part 2
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Protected: C64 Blood Money
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How Tape Loading Works
Tape loading is simple, and really clever - but how does it actually work? Let's take a look...