Protected: Starting a Platform Engine in C
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Setting up Z88DK on the ZX Spectrum Next
So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…
ZX Spectrum Next Framework – Part 1
Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.
Dissecting A Demo
Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.
Protected: Porting #CSpect to Nintendo Switch
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ZZap Live!
I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…
PDS – Atari ST
Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…
PDS – recreating the system
Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
PDS – Programmers Development System
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
Raster’s, Sprites and Multiplexing
How a CRT works, and how to use this to multiplex sprites.