Hacking Manic Miner – Part 4
In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…
an incomplete history
In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…
n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…
This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…
So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the optimisations I did to help speed things up. But before…
So in this chapter, I thought I’d tackle the tricky subject of SID chip emulation, both how I generate the sounds, and how I get them to play back in…
So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are made from blocks of memory on even boundaries, all be it a lot…
In this part, I’m going to start discussing how I handled the screen at the start of this process, and the reasons behind these choices. I said in the first part…
So here I’ll start linking all my #GameInADay streams, and list all the suggestions for future ones.Patreon’s will be able to vote on which one I decide to do, picked…
A series of articles about how I created a C64 emulator in GameMaker Studio
So back in 2010 I created a retro cool wall, and looking at it, I think there’s a few things I’d change. Now remember… it’s how COOL they were, not…