Protected: Pasta/80 – 5. Tetris Mechanics
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Protected: Pasta/80 – 4. Starting a Tetris game
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Protected: Pasta/80 – 3. Starting a Pascal Framework
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Protected: Pasta/80 – 2. Calling assembler
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Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
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Life Changing Magazines
Number 1# Number 1 – WORMS I guess every programmer has a genesis moment. One where everything starts to make sense and it’s the true beginning of their love of…
2013 – The year of travelling.
2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of all things…
2012 – The launch of GameMaker: Studio
At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Francisco in…
2011 – When it all starts to change.
Early in the new year we also released Mr Karoshi, which went on to win Android game of the year at a Pocket Gamer event, and as Russell finished off…
2010 – A fresh start….
So here we are, the start of a new job, a new office and everyone raring to go. With only 4 of us there initially, it felt like a large…