Skip to content

THE LIFE OF A GAME DEVELOPER

an incomplete history

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon

Latest Post

Protected: Pasta/80 – 7. Hooking it all up Protected: Pasta/80 – 6. Fixing a mistake Protected: Pasta/80 – 5. Tetris Mechanics Protected: Pasta/80 – 4. Starting a Tetris game Protected: Pasta/80 – 3. Starting a Pascal Framework
GameDev Programming ZX Next

Protected: Pasta/80 – 7. Hooking it all up

Aug 19, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 6. Fixing a mistake

Aug 8, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 5. Tetris Mechanics

Aug 1, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 4. Starting a Tetris game

Jul 26, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 3. Starting a Pascal Framework

Jul 22, 2026 mikedailly
  • Latest
  • Popular
  • Trending
  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
GameDev Programming ZX Next

Protected: Pasta/80 – 7. Hooking it all up

Aug 19, 2026 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Next

Protected: Pasta/80 – 6. Fixing a mistake

Aug 8, 2026 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Next

Protected: Pasta/80 – 5. Tetris Mechanics

Aug 1, 2026 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Next

Protected: Pasta/80 – 4. Starting a Tetris game

Jul 26, 2026 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Next

Protected: Pasta/80 – 3. Starting a Pascal Framework

Jul 22, 2026 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Next

Protected: Pasta/80 – 2. Calling assembler

Jul 11, 2026 mikedailly

There is no excerpt because this is a protected post.

CSpect GameDev Programming ZX Next

Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next

Jul 5, 2026 mikedailly

There is no excerpt because this is a protected post.

History Mike Programming

Life Changing Magazines

Jun 28, 2026 mikedailly

Number 1# Number 1 – WORMS I guess every programmer has a genesis moment. One where everything starts to make sense and it’s the true beginning of their love of…

History YoYoGames

2013 – The year of travelling.

Jun 28, 2026 mikedailly

2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of all things…

History YoYoGames

2012 – The launch of GameMaker: Studio

Jun 28, 2026 mikedailly

At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Francisco in…

Posts pagination

1 2 … 14
Archives
  • August 2026
  • July 2026
  • June 2026
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • February 2022
  • July 2021
  • June 2021
Categories
  • Agon
  • Armalyte
  • BloodMoney
  • Boxes
  • c64
  • CSpect
  • DMADesign
  • emulator
  • Events
  • GameDev
  • GameMaker
  • GTA
  • History
  • Lemmings
  • Menace
  • Mike
  • Playstation
  • Programming
  • Programming Diary
  • Uncategorized
  • YoYoGames
  • Z80
  • ZX Next
  • ZX Spectrum
Meta
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

THE LIFE OF A GAME DEVELOPER

an incomplete history

Proudly powered by WordPress | Theme: Newsup by Themeansar.

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon