Protected: Pasta/80 – 4. Starting a Tetris game
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Protected: Pasta/80 – 3. Starting a Pascal Framework
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Protected: Pasta/80 – 2. Calling assembler
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Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
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Life Changing Magazines
Number 1# Number 1 – WORMS I guess every programmer has a genesis moment. One where everything starts to make sense and it’s the true beginning of their love of…
2013 – The year of travelling.
2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of all things…
2012 – The launch of GameMaker: Studio
At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Francisco in…
2011 – When it all starts to change.
Early in the new year we also released Mr Karoshi, which went on to win Android game of the year at a Pocket Gamer event, and as Russell finished off…
2010 – A fresh start….
So here we are, the start of a new job, a new office and everyone raring to go. With only 4 of us there initially, it felt like a large…
2009 – A long road ahead….
Coming to the end of another year at YoYo Games, and it’s hard not to reflect on how we’re doing, and how far we’ve come in the short time I’ve been…