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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: PC Engine Developer Floppies – Part 1 Protected: Making NEXT Lemmings: Part 3 Protected: Making NEXT Lemmings: Part 2 Protected: Making NEXT Lemmings: Part 1 Protected: RayCasting engine on the ZXSpectrumNext – Part4
GameDev Programming

Protected: PC Engine Developer Floppies – Part 1

Mar 16, 2023 mikedailly
DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 3

Mar 10, 2023 mikedailly
DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 2

Mar 2, 2023 mikedailly
DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 1

Feb 12, 2023 mikedailly
GameDev ZX Spectrum

Protected: RayCasting engine on the ZXSpectrumNext – Part4

Feb 2, 2023 mikedailly
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  • Protected: PC Engine Developer Floppies – Part 1
    GameDev Programming
    Protected: PC Engine Developer Floppies – Part 1
  • Protected: Making NEXT Lemmings: Part 3
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 3
  • Protected: Making NEXT Lemmings: Part 2
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 2
  • Protected: Making NEXT Lemmings: Part 1
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 1
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • ‘KACC’ to DMA (1986)
    DMADesign History Menace
    ‘KACC’ to DMA (1986)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: PC Engine Developer Floppies – Part 1
    GameDev Programming
    Protected: PC Engine Developer Floppies – Part 1
  • Protected: Making NEXT Lemmings: Part 3
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 3
  • Protected: Making NEXT Lemmings: Part 2
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 2
  • Protected: Making NEXT Lemmings: Part 1
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 1
GameDev Programming

Protected: PC Engine Developer Floppies – Part 1

Mar 16, 2023 mikedailly

There is no excerpt because this is a protected post.

DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 3

Mar 10, 2023 mikedailly

There is no excerpt because this is a protected post.

DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 2

Mar 2, 2023 mikedailly

There is no excerpt because this is a protected post.

DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 1

Feb 12, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev ZX Spectrum

Protected: RayCasting engine on the ZXSpectrumNext – Part4

Feb 2, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part3

Jan 25, 2023 mikedailly

SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…

GameDev Programming ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part2

Jan 17, 2023 mikedailly

This is the next edition of my ray casting engine series. In this article, I start to look at porting the C# engine into Z80.

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Hacking Manic Miner – Part 4 

Jan 1, 2023 mikedailly

In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part1

Dec 25, 2022 mikedailly

o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…

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Hacking Manic Miner – Part 3

Dec 22, 2022 mikedailly

n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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