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THE LIFE OF A GAME DEVELOPER

an incomplete history

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GameDev Programming ZX Spectrum

Protected: Armalyte Sprite Shapes and Colours

Sep 18, 2023 mikedailly
GameDev Programming ZX Spectrum

Protected: Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly
GameDev Programming ZX Spectrum

Protected: Baddie paths

Aug 21, 2023 mikedailly
GameDev Programming ZX Spectrum

Protected: Writing a Starfield on the ZX Spectrum Next

Aug 18, 2023 mikedailly
GameMaker History Programming

Protected: PSX Serial transfer

Jul 18, 2023 mikedailly
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  • Protected: Armalyte Sprite Shapes and Colours
    GameDev Programming ZX Spectrum
    Protected: Armalyte Sprite Shapes and Colours
  • Protected: Sprite caching on the ZX Spectrum Next
    GameDev Programming ZX Spectrum
    Protected: Sprite caching on the ZX Spectrum Next
  • Protected: Baddie paths
    GameDev Programming ZX Spectrum
    Protected: Baddie paths
  • Protected: Writing a Starfield on the ZX Spectrum Next
    GameDev Programming ZX Spectrum
    Protected: Writing a Starfield on the ZX Spectrum Next
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • ‘KACC’ to DMA (1986)
    DMADesign History Menace
    ‘KACC’ to DMA (1986)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: Armalyte Sprite Shapes and Colours
    GameDev Programming ZX Spectrum
    Protected: Armalyte Sprite Shapes and Colours
  • Protected: Sprite caching on the ZX Spectrum Next
    GameDev Programming ZX Spectrum
    Protected: Sprite caching on the ZX Spectrum Next
  • Protected: Baddie paths
    GameDev Programming ZX Spectrum
    Protected: Baddie paths
  • Protected: Writing a Starfield on the ZX Spectrum Next
    GameDev Programming ZX Spectrum
    Protected: Writing a Starfield on the ZX Spectrum Next
GameDev Programming ZX Spectrum

Protected: Armalyte Sprite Shapes and Colours

Sep 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Baddie paths

Aug 21, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Writing a Starfield on the ZX Spectrum Next

Aug 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameMaker History Programming

Protected: PSX Serial transfer

Jul 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Playstation Programming

Protected: PSX Development

Jul 18, 2023 mikedailly

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GameDev Playstation Programming

Playstation Development

Jul 18, 2023 mikedailly

Old school PSX (Playstation 1) development

GameDev GameMaker Programming ZX Spectrum

Protected: ZX Spectrum colour clash on modern hardware

Jul 18, 2023 mikedailly

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emulator GameDev Programming ZX Spectrum

Raycasting Engine on the ZX Spectrum Next

Jul 7, 2023 mikedailly

One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…

DMADesign emulator GameDev History Lemmings Programming ZX Spectrum

Porting Lemmings to the ZX Spectrum Next

Jul 7, 2023 mikedailly

Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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