Protected: PC Engine Developer Floppies – Part 1
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Protected: Making NEXT Lemmings: Part 3
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Protected: Making NEXT Lemmings: Part 2
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Protected: Making NEXT Lemmings: Part 1
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Protected: RayCasting engine on the ZXSpectrumNext – Part4
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RayCasting engine on the ZXSpectrumNext – Part3
SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…
RayCasting engine on the ZXSpectrumNext – Part2
This is the next edition of my ray casting engine series. In this article, I start to look at porting the C# engine into Z80.
Hacking Manic Miner – Part 4
In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…
RayCasting engine on the ZXSpectrumNext – Part1
o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…
Hacking Manic Miner – Part 3
n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…