Protected: Armalyte Sprite Shapes and Colours
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Protected: Sprite caching on the ZX Spectrum Next
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Protected: Baddie paths
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Protected: Writing a Starfield on the ZX Spectrum Next
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Protected: PSX Serial transfer
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Protected: PSX Development
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Protected: ZX Spectrum colour clash on modern hardware
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Raycasting Engine on the ZX Spectrum Next
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Porting Lemmings to the ZX Spectrum Next
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!