Hacking Manic Miner – Part 2
In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…
an incomplete history
In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…
So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…
This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…
Breakdown of a Museum donation, and what each piece is and how it contributed to my personal development
Part of the GTA 1 story, is how the 16/32bit high colour modes came about. This engine, came about with me speaking to the SCITECH guys. There was a message…
At the start of the year, Dave was at a lose end, and he set about tidying up the code, while Brian and Russell finished up their versions. I was…
After the experience with his last games, Dave decided he needed a dedicated games debugger. A debugger is a tool that allows the programmer to find his bugs and makes…
After Menace, Dave started thinking about his next game. Steve, Dave and I were all avid arcade players, and the current games of choice in our local arcade were Alien…
DMA Design officially started sometime in 1987 with the beginnings of what was to become their first game; Menace, and ended on a high in 2000 with Grand Theft Auto…