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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Adding a Multitap to the ZX Spectrum Next Using AI to make a CSpect plugin Protected: Pasta/80 – 7. Hooking it all up Protected: Pasta/80 – 6. Fixing a mistake Protected: Pasta/80 – 5. Tetris Mechanics
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Adding a Multitap to the ZX Spectrum Next

Nov 2, 2026 mikedailly
AI CSpect ZX Next

Using AI to make a CSpect plugin

Oct 25, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 7. Hooking it all up

Aug 19, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 6. Fixing a mistake

Aug 8, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 5. Tetris Mechanics

Aug 1, 2026 mikedailly
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  • Adding a Multitap to the ZX Spectrum Next
    Uncategorized
    Adding a Multitap to the ZX Spectrum Next
  • Using AI to make a CSpect plugin
    AI CSpect ZX Next
    Using AI to make a CSpect plugin
  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Adding a Multitap to the ZX Spectrum Next
    Uncategorized
    Adding a Multitap to the ZX Spectrum Next
  • Using AI to make a CSpect plugin
    AI CSpect ZX Next
    Using AI to make a CSpect plugin
  • Protected: Pasta/80 – 7. Hooking it all up
    GameDev Programming ZX Next
    Protected: Pasta/80 – 7. Hooking it all up
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 7

Oct 22, 2022 mikedailly

So in this chapter, I thought I’d tackle the tricky subject of SID chip emulation, both how I generate the sounds, and how I get them to play back in…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 6

Oct 3, 2022 mikedailly

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are made from blocks of memory on even boundaries, all be it a lot…

DMADesign GTA History Lemmings Mike

Museum Donations

Oct 2, 2022 mikedailly

Breakdown of a Museum donation, and what each piece is and how it contributed to my personal development

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 5

Sep 21, 2022 mikedailly

In this part, I’m going to start looking at sprites, and see if there’s anything I can do in order to display “something” so I can better see games running.…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 4

Sep 12, 2022 mikedailly

In this part, I’m going to start discussing how I handled the screen at the start of this process, and the reasons behind these choices. I said in the first part…

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 3

Sep 5, 2022 mikedailly

The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.

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Game In A Day

Aug 31, 2022 mikedailly

So here I’ll start linking all my #GameInADay streams, and list all the suggestions for future ones.Patreon’s will be able to vote on which one I decide to do, picked…

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C64 Emulator Article Series

Aug 31, 2022 mikedailly

A series of articles about how I created a C64 emulator in GameMaker Studio

DMADesign History

The DMA Logos

Aug 31, 2022 mikedailly

A history of the DMA Design Logo

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 2

Aug 29, 2022 mikedailly

A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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