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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Pasta/80 – 4. Starting a Tetris game Protected: Pasta/80 – 3. Starting a Pascal Framework Protected: Pasta/80 – 2. Calling assembler Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next Life Changing Magazines
GameDev Programming ZX Next

Protected: Pasta/80 – 4. Starting a Tetris game

Jul 26, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 3. Starting a Pascal Framework

Jul 22, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 2. Calling assembler

Jul 11, 2026 mikedailly
CSpect GameDev Programming ZX Next

Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next

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History Mike Programming

Life Changing Magazines

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  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
  • Protected: Pasta/80 – 2. Calling assembler
    GameDev Programming ZX Next
    Protected: Pasta/80 – 2. Calling assembler
  • Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
    CSpect GameDev Programming ZX Next
    Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
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    DMADesign
    The Backroom (1989-1990)
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
  • Protected: Pasta/80 – 2. Calling assembler
    GameDev Programming ZX Next
    Protected: Pasta/80 – 2. Calling assembler
  • Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
    CSpect GameDev Programming ZX Next
    Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
DMADesign History Menace

‘KACC’ to DMA (1986)

Jun 27, 2021 mikedailly

DMA Design officially started sometime in 1987 with the beginnings of what was to become their first game; Menace, and ended on a high in 2000 with Grand Theft Auto…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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  • Home
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  • Boxes
  • DMA Design
  • Lemmings
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  • Office
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