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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Pasta/80 – 6. Fixing a mistake Protected: Pasta/80 – 5. Tetris Mechanics Protected: Pasta/80 – 4. Starting a Tetris game Protected: Pasta/80 – 3. Starting a Pascal Framework Protected: Pasta/80 – 2. Calling assembler
GameDev Programming ZX Next

Protected: Pasta/80 – 6. Fixing a mistake

Aug 8, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 5. Tetris Mechanics

Aug 1, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 4. Starting a Tetris game

Jul 26, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 3. Starting a Pascal Framework

Jul 22, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 2. Calling assembler

Jul 11, 2026 mikedailly
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  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
DMADesign History Lemmings

Finding a Focus (1990)

Jun 29, 2021 mikedailly

After the experience with his last games, Dave decided he needed a dedicated games debugger. A debugger is a tool that allows the programmer to find his bugs and makes…

BloodMoney DMADesign History

The Birth of DMA (1989)

Jun 27, 2021 mikedailly

After Menace, Dave started thinking about his next game. Steve, Dave and I were all avid arcade players, and the current games of choice in our local arcade were Alien…

DMADesign History Menace

‘KACC’ to DMA (1986)

Jun 27, 2021 mikedailly

DMA Design officially started sometime in 1987 with the beginnings of what was to become their first game; Menace, and ended on a high in 2000 with Grand Theft Auto…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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