Raycasting Engine on the ZX Spectrum Next
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
an incomplete history
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.
This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…
So if you followed my last emulator series, you’ll know that I built up a lot of caches of shapes (characters and sprites) on demand, and then drew them when…
In this part, I’m going to start looking at sprites, and see if there’s anything I can do in order to display “something” so I can better see games running.…
The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.
A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.
These articles were first published at the start of 2015, and GameMaker has changed a lot since then – not least with the release of GameMaker Studio 2. Fortunately nothing…