Protected: Baddie paths
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Protected: Writing a Starfield on the ZX Spectrum Next
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Protected: PSX Serial transfer
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Protected: PSX Development
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ZX Spectrum colour clash on modern hardware
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
Raycasting Engine on the ZX Spectrum Next
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Porting Lemmings to the ZX Spectrum Next
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
Protected: Porting Super Crate Box to the ZX Spectrum Next
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Protected: Advanced programming of the ZX Spectrum Next
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