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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: PC Engine Developer Floppies – Part 1 Protected: Making NEXT Lemmings: Part 3 Protected: Making NEXT Lemmings: Part 2 Protected: Making NEXT Lemmings: Part 1 Protected: RayCasting engine on the ZXSpectrumNext – Part4
GameDev Programming

Protected: PC Engine Developer Floppies – Part 1

Mar 16, 2023 mikedailly
DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 3

Mar 10, 2023 mikedailly
DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 2

Mar 2, 2023 mikedailly
DMADesign Lemmings Programming ZX Spectrum

Protected: Making NEXT Lemmings: Part 1

Feb 12, 2023 mikedailly
GameDev ZX Spectrum

Protected: RayCasting engine on the ZXSpectrumNext – Part4

Feb 2, 2023 mikedailly
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  • Protected: PC Engine Developer Floppies – Part 1
    GameDev Programming
    Protected: PC Engine Developer Floppies – Part 1
  • Protected: Making NEXT Lemmings: Part 3
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 3
  • Protected: Making NEXT Lemmings: Part 2
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 2
  • Protected: Making NEXT Lemmings: Part 1
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 1
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • ‘KACC’ to DMA (1986)
    DMADesign History Menace
    ‘KACC’ to DMA (1986)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: PC Engine Developer Floppies – Part 1
    GameDev Programming
    Protected: PC Engine Developer Floppies – Part 1
  • Protected: Making NEXT Lemmings: Part 3
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 3
  • Protected: Making NEXT Lemmings: Part 2
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 2
  • Protected: Making NEXT Lemmings: Part 1
    DMADesign Lemmings Programming ZX Spectrum
    Protected: Making NEXT Lemmings: Part 1
GameMaker History ZX Spectrum

Hacking Manic Miner – Part 2

Dec 14, 2022 mikedailly

In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…

Uncategorized

Hacking Manic Miner Series

Dec 6, 2022 mikedailly

This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 1

Dec 6, 2022 mikedailly

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…

c64 DMADesign emulator History

Shadow of the Beast

Nov 24, 2022 mikedailly

This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…

GameMaker ZX Spectrum

Hacking Manic Miner – Part 5

Nov 24, 2022 mikedailly

In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.

emulator GameMaker ZX Spectrum

Writing a ZX Spectrum Emulator in GameMaker

Nov 14, 2022 mikedailly

So if you followed my last emulator series, you’ll know that I built up a lot of caches of shapes (characters and sprites) on demand, and then drew them when…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 8

Nov 6, 2022 mikedailly

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the optimisations I did to help speed things up. But before…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 7

Oct 22, 2022 mikedailly

So in this chapter, I thought I’d tackle the tricky subject of SID chip emulation, both how I generate the sounds, and how I get them to play back in…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 6

Oct 3, 2022 mikedailly

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are made from blocks of memory on even boundaries, all be it a lot…

DMADesign GTA History Lemmings Mike

Museum Donations

Oct 2, 2022 mikedailly

Breakdown of a Museum donation, and what each piece is and how it contributed to my personal development

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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