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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: RetroFest 2026 ZZap Live! and RetroFest 2026 YoYo Games… The good, the bad, the cake. Protected: DebugPrint() Protected: Millie and Molly – Part 5
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Jun 1, 2026 mikedailly
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May 19, 2026 mikedailly
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YoYo Games… The good, the bad, the cake.

May 8, 2026 mikedailly
GameDev Programming ZX Next

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May 3, 2026 mikedailly
GameDev Programming Diary ZX Next

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Apr 14, 2026 mikedailly
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    YoYo Games… The good, the bad, the cake.
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    Sandy Duncan, the visionary
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    ZZap Live! and RetroFest 2026
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    YoYo Games… The good, the bad, the cake.
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    GameDev Programming ZX Next
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emulator GameMaker ZX Spectrum

Writing a ZX Spectrum Emulator in GameMaker

Nov 14, 2022 mikedailly

So if you followed my last emulator series, you’ll know that I built up a lot of caches of shapes (characters and sprites) on demand, and then drew them when…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 8

Nov 6, 2022 mikedailly

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the optimisations I did to help speed things up. But before…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 7

Oct 22, 2022 mikedailly

So in this chapter, I thought I’d tackle the tricky subject of SID chip emulation, both how I generate the sounds, and how I get them to play back in…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 6

Oct 3, 2022 mikedailly

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are made from blocks of memory on even boundaries, all be it a lot…

DMADesign GTA History Lemmings Mike

Museum Donations

Oct 2, 2022 mikedailly

Breakdown of a Museum donation, and what each piece is and how it contributed to my personal development

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 5

Sep 21, 2022 mikedailly

In this part, I’m going to start looking at sprites, and see if there’s anything I can do in order to display “something” so I can better see games running.…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 4

Sep 12, 2022 mikedailly

In this part, I’m going to start discussing how I handled the screen at the start of this process, and the reasons behind these choices. I said in the first part…

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 3

Sep 5, 2022 mikedailly

The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.

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Game In A Day

Aug 31, 2022 mikedailly

So here I’ll start linking all my #GameInADay streams, and list all the suggestions for future ones.Patreon’s will be able to vote on which one I decide to do, picked…

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C64 Emulator Article Series

Aug 31, 2022 mikedailly

A series of articles about how I created a C64 emulator in GameMaker Studio

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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