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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Pasta/80 – 6. Fixing a mistake Protected: Pasta/80 – 5. Tetris Mechanics Protected: Pasta/80 – 4. Starting a Tetris game Protected: Pasta/80 – 3. Starting a Pascal Framework Protected: Pasta/80 – 2. Calling assembler
GameDev Programming ZX Next

Protected: Pasta/80 – 6. Fixing a mistake

Aug 8, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 5. Tetris Mechanics

Aug 1, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 4. Starting a Tetris game

Jul 26, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 3. Starting a Pascal Framework

Jul 22, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 2. Calling assembler

Jul 11, 2026 mikedailly
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  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
Agon GameDev Lemmings Programming

Agon Lemmings – Part 4

Jan 28, 2024 mikedailly

The last big technical challenge. - modifying the background so we can dig, bash or nuke!

Agon Lemmings Programming

Agon Lemmings – Part 3

Jan 14, 2024 mikedailly

With the release of the updated OS, BBC Basic and VDP code, a new graphics format has become available – 2222. What this does is gives us a format that…

ZX Next

ZX Spectrum Next – Feature List

Jan 6, 2024 mikedailly

I've been asked more than once if there's a nice all in one feature list page for the ZXNext, but there isn't on, so I thought I'd make it....

CSpect emulator ZX Next

Installing #CSpect on a Mac

Dec 30, 2023 mikedailly

There’s been a load of people having problems installing #CSpect – and mono, on MacOS. So I’ve uninstalled it from my M1 Macbook Pro, and this is my process for…

CSpect emulator ZX Next ZX Spectrum

Installing #CSpect on a Raspberry Pi 5

Dec 24, 2023 mikedailly

I got a new Raspberry Pi 5 yesterday, so I could now write up how to install #CSpect on it. Turns out, it’s not so hard! After downloading the latest…

Armalyte GameDev Programming ZX Next

Protected: Armalyte – Adding a player ship

Dec 17, 2023 mikedailly

There is no excerpt because this is a protected post.

Agon GameDev Lemmings Programming

Agon Lemmings – Part 2

Dec 10, 2023 mikedailly

So with the tools having advanced a little more, I was now looking to get some lemmings on screen. I was still unsure exactly how many Lemmings I might actually…

GameDev Programming ZX Spectrum

Protected: Armalyte – beyond the C64

Nov 26, 2023 mikedailly

There is no excerpt because this is a protected post.

ZX Spectrum

CRASH Live 2023!

Nov 19, 2023 mikedailly

My pics from the CRASH Live 2023 event.

Agon Programming

Making Agon BASIC go faster

Nov 10, 2023 mikedailly

So the thing about BASCI is that it’s interpreted. This isn’t a surprise of course, it’s been known since the ZX80/81 days. But how does it work? Well, as you…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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