Skip to content

THE LIFE OF A GAME DEVELOPER

an incomplete history

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon

Latest Post

Protected: ZXNext – ULA Memory A New Direction in Gaming – 2004 Home Computer Museum, Netherland’s Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C
CSpect Programming Uncategorized ZX Next

Protected: ZXNext – ULA Memory

Oct 12, 2025 mikedailly
GameDev History

A New Direction in Gaming – 2004

Sep 22, 2025 mikedailly
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
  • Latest
  • Popular
  • Trending
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part3

Jan 25, 2023 mikedailly

SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…

GameDev Programming ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part2

Jan 17, 2023 mikedailly

This is the next edition of my ray casting engine series. In this article, I start to look at porting the C# engine into Z80.

Uncategorized

Hacking Manic Miner – Part 4 

Jan 1, 2023 mikedailly

In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part1

Dec 25, 2022 mikedailly

o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…

Uncategorized

Hacking Manic Miner – Part 3

Dec 22, 2022 mikedailly

n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 2

Dec 14, 2022 mikedailly

In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…

Uncategorized

Hacking Manic Miner Series

Dec 6, 2022 mikedailly

This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 1

Dec 6, 2022 mikedailly

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…

c64 DMADesign emulator History

Shadow of the Beast

Nov 24, 2022 mikedailly

This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…

GameMaker ZX Spectrum

Hacking Manic Miner – Part 5

Nov 24, 2022 mikedailly

In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.

Posts pagination

1 … 6 7 8 … 10

THE LIFE OF A GAME DEVELOPER

an incomplete history

Proudly powered by WordPress | Theme: Newsup by Themeansar.

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon