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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Life Changing Magazines 2013 – The year of travelling. 2012 – The launch of GameMaker: Studio 2011 – When it all starts to change. 2010 – A fresh start….
History Mike Programming

Life Changing Magazines

Jun 28, 2026 mikedailly
History YoYoGames

2013 – The year of travelling.

Jun 28, 2026 mikedailly
History YoYoGames

2012 – The launch of GameMaker: Studio

Jun 28, 2026 mikedailly
History YoYoGames

2011 – When it all starts to change.

Jun 28, 2026 mikedailly
History YoYoGames

2010 – A fresh start….

Jun 28, 2026 mikedailly
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  • Life Changing Magazines
    History Mike Programming
    Life Changing Magazines
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    History YoYoGames
    2013 – The year of travelling.
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    History YoYoGames
    2012 – The launch of GameMaker: Studio
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    History YoYoGames
    2011 – When it all starts to change.
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    GameMaker Mike
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    Life Changing Magazines
  • 2013 – The year of travelling.
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    2013 – The year of travelling.
  • 2012 – The launch of GameMaker: Studio
    History YoYoGames
    2012 – The launch of GameMaker: Studio
  • 2011 – When it all starts to change.
    History YoYoGames
    2011 – When it all starts to change.
Agon GameDev Lemmings Programming

Agon Lemmings – Part 2

Dec 10, 2023 mikedailly

So with the tools having advanced a little more, I was now looking to get some lemmings on screen. I was still unsure exactly how many Lemmings I might actually…

GameDev Programming ZX Spectrum

Protected: Armalyte – beyond the C64

Nov 26, 2023 mikedailly

There is no excerpt because this is a protected post.

ZX Spectrum

CRASH Live 2023!

Nov 19, 2023 mikedailly

My pics from the CRASH Live 2023 event.

Agon Programming

Making Agon BASIC go faster

Nov 10, 2023 mikedailly

So the thing about BASCI is that it’s interpreted. This isn’t a surprise of course, it’s been known since the ZX80/81 days. But how does it work? Well, as you…

Agon Lemmings Programming

Agon Lemmings – Part 1

Nov 2, 2023 mikedailly

Getting a level up on the Agon's screen.

Uncategorized

Making an Agon dev environment

Oct 25, 2023 mikedailly

Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…

Agon Lemmings Uncategorized

The Agon Console8

Oct 16, 2023 mikedailly

Getting to know this new console… Introducing the Agon Console8 Making an Agon dev environment Agon Lemmings – Part 1 Making Agon BASIC go faster Agon Lemmings – Part 2…

Agon GameDev

Introducing the Agon Console8

Oct 16, 2023 mikedailly

Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…

GameDev Programming ZX Spectrum

Protected: Armalyte Sprite Shapes and Colours

Sep 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly

There is no excerpt because this is a protected post.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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