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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Home Computer Museum, Netherland’s Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C Setting up Z88DK on the ZX Spectrum Next ZX Spectrum Next Framework – Part 1
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly
GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
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  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 7

Oct 22, 2022 mikedailly

So in this chapter, I thought I’d tackle the tricky subject of SID chip emulation, both how I generate the sounds, and how I get them to play back in…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 6

Oct 3, 2022 mikedailly

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are made from blocks of memory on even boundaries, all be it a lot…

DMADesign GTA History Lemmings Mike

Museum Donations

Oct 2, 2022 mikedailly

Breakdown of a Museum donation, and what each piece is and how it contributed to my personal development

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 5

Sep 21, 2022 mikedailly

In this part, I’m going to start looking at sprites, and see if there’s anything I can do in order to display “something” so I can better see games running.…

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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 4

Sep 12, 2022 mikedailly

In this part, I’m going to start discussing how I handled the screen at the start of this process, and the reasons behind these choices. I said in the first part…

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 3

Sep 5, 2022 mikedailly

The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.

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Game In A Day

Aug 31, 2022 mikedailly

So here I’ll start linking all my #GameInADay streams, and list all the suggestions for future ones.Patreon’s will be able to vote on which one I decide to do, picked…

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C64 Emulator Article Series

Aug 31, 2022 mikedailly

A series of articles about how I created a C64 emulator in GameMaker Studio

DMADesign History

The DMA Logos

Aug 31, 2022 mikedailly

A history of the DMA Design Logo

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 2

Aug 29, 2022 mikedailly

A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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