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THE LIFE OF A GAME DEVELOPER

an incomplete history

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ZZap Live! and RetroFest 2026 YoYo Games… The good, the bad, the cake. Protected: DebugPrint() Protected: Millie and Molly – Part 5 Protected: Millie and Molly – Part 4
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ZZap Live! and RetroFest 2026

May 19, 2026 mikedailly
History

YoYo Games… The good, the bad, the cake.

May 8, 2026 mikedailly
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Protected: DebugPrint()

May 3, 2026 mikedailly
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 5

Apr 14, 2026 mikedailly
Uncategorized

Protected: Millie and Molly – Part 4

Mar 22, 2026 mikedailly
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  • ZZap Live! and RetroFest 2026
    Events
    ZZap Live! and RetroFest 2026
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
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    DMADesign
    The Backroom (1989-1990)
  • ZZap Live! and RetroFest 2026
    Events
    ZZap Live! and RetroFest 2026
  • ZZap Live! and RetroFest 2026
    Events
    ZZap Live! and RetroFest 2026
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
GameMaker

Hooking up an SD card to the RaspberryPi

Apr 27, 2023 mikedailly

While doing a Raspberry Pi runner for GameMaker, I also added some GPIO functions, and decided to try and hook up an SD card to a Pi.

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 6

Apr 16, 2023 mikedailly

In this final part for now, I take a look at the famous explosion and nuke!

emulator Lemmings ZX Spectrum

Making NEXT Lemmings: Part 5

Apr 4, 2023 mikedailly

This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.

DMADesign GameDev Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 4

Mar 24, 2023 mikedailly

I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…

GameDev Programming

Protected: PC Engine Developer Floppies – Part 1

Mar 16, 2023 mikedailly

There is no excerpt because this is a protected post.

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 3

Mar 10, 2023 mikedailly

Now that I knew things were actually possible, it was time to start thinking about the levels themselves. I started reading up on the level format, a text file by…

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 2

Mar 2, 2023 mikedailly

In this post, we look at drawing both the levels, and a Lemming itself. This will look at different ways of drawing, and trying to get them as fast as…

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 1

Feb 12, 2023 mikedailly

Is a better version of Lemmings possibly on the ZX Spectrum Next? Read along and find out!

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part4

Feb 2, 2023 mikedailly

So I’m going to skip sprites for now. They’re basically the same as walls, but with transparency, though there are some fancy optimisations on it later that I will go…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part3

Jan 25, 2023 mikedailly

SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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