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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Millie and Molly – Part 1 Sandy Duncan, the visionary Protected: Mercenary – Bonus Features! Protected: Mercenary – The Home Stretch! Mercenary hacking
GameDev Programming Programming Diary ZX Next

Protected: Millie and Molly – Part 1

Feb 13, 2026 mikedailly
GameMaker Mike

Sandy Duncan, the visionary

Feb 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – Bonus Features!

Jan 10, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – The Home Stretch!

Jan 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Mercenary hacking

Jan 3, 2026 mikedailly
  • Latest
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  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Protected: Mercenary – Bonus Features!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – Bonus Features!
  • Protected: Mercenary – The Home Stretch!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – The Home Stretch!
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Protected: Mercenary – Bonus Features!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – Bonus Features!
  • Protected: Mercenary – The Home Stretch!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – The Home Stretch!
GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part4

Feb 2, 2023 mikedailly

So I’m going to skip sprites for now. They’re basically the same as walls, but with transparency, though there are some fancy optimisations on it later that I will go…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part3

Jan 25, 2023 mikedailly

SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…

GameDev Programming ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part2

Jan 17, 2023 mikedailly

This is the next edition of my ray casting engine series. In this article, I start to look at porting the C# engine into Z80.

Uncategorized

Hacking Manic Miner – Part 4 

Jan 1, 2023 mikedailly

In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part1

Dec 25, 2022 mikedailly

o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…

Uncategorized

Hacking Manic Miner – Part 3

Dec 22, 2022 mikedailly

n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 2

Dec 14, 2022 mikedailly

In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…

Uncategorized

Hacking Manic Miner Series

Dec 6, 2022 mikedailly

This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 1

Dec 6, 2022 mikedailly

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…

c64 DMADesign emulator History

Shadow of the Beast

Nov 24, 2022 mikedailly

This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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