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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Mercenary – Bonus Features! Protected: Mercenary – The Home Stretch! Mercenary hacking Protected: Mercenary – patching begins Protected: Disassembling Mercenary
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – Bonus Features!

Jan 10, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – The Home Stretch!

Jan 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Mercenary hacking

Jan 3, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – patching begins

Jan 2, 2026 mikedailly
Uncategorized

Protected: Disassembling Mercenary

Dec 28, 2025 mikedailly
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  • Protected: Mercenary – Bonus Features!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – Bonus Features!
  • Protected: Mercenary – The Home Stretch!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – The Home Stretch!
  • Mercenary hacking
    GameDev Programming ZX Next ZX Spectrum
    Mercenary hacking
  • Protected: Mercenary – patching begins
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – patching begins
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Mercenary – Bonus Features!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – Bonus Features!
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Mercenary – Bonus Features!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – Bonus Features!
  • Protected: Mercenary – The Home Stretch!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – The Home Stretch!
  • Mercenary hacking
    GameDev Programming ZX Next ZX Spectrum
    Mercenary hacking
  • Protected: Mercenary – patching begins
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – patching begins
GameDev Programming ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part2

Jan 17, 2023 mikedailly

This is the next edition of my ray casting engine series. In this article, I start to look at porting the C# engine into Z80.

Uncategorized

Hacking Manic Miner – Part 4 

Jan 1, 2023 mikedailly

In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part1

Dec 25, 2022 mikedailly

o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…

Uncategorized

Hacking Manic Miner – Part 3

Dec 22, 2022 mikedailly

n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 2

Dec 14, 2022 mikedailly

In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…

Uncategorized

Hacking Manic Miner Series

Dec 6, 2022 mikedailly

This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 1

Dec 6, 2022 mikedailly

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…

c64 DMADesign emulator History

Shadow of the Beast

Nov 24, 2022 mikedailly

This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…

GameMaker ZX Spectrum

Hacking Manic Miner – Part 5

Nov 24, 2022 mikedailly

In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.

emulator GameMaker ZX Spectrum

Writing a ZX Spectrum Emulator in GameMaker

Nov 14, 2022 mikedailly

So if you followed my last emulator series, you’ll know that I built up a lot of caches of shapes (characters and sprites) on demand, and then drew them when…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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