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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Millie and Molly – Part 2 Protected: Putting Sprites between ULA and Tilemap Protected: Millie and Molly – Part 1 Sandy Duncan, the visionary Protected: Mercenary – Bonus Features!
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 2

Feb 21, 2026 mikedailly
GameDev Programming ZX Next

Protected: Putting Sprites between ULA and Tilemap

Feb 18, 2026 mikedailly
GameDev Programming Programming Diary ZX Next

Protected: Millie and Molly – Part 1

Feb 13, 2026 mikedailly
GameMaker Mike

Sandy Duncan, the visionary

Feb 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – Bonus Features!

Jan 10, 2026 mikedailly
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  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Protected: Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Protected: Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Protected: Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Protected: Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
Agon Lemmings Uncategorized

The Agon Console8

Oct 16, 2023 mikedailly

Getting to know this new console… Introducing the Agon Console8 Making an Agon dev environment Agon Lemmings – Part 1 Making Agon BASIC go faster Agon Lemmings – Part 2…

Agon GameDev

Introducing the Agon Console8

Oct 16, 2023 mikedailly

Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…

GameDev Programming ZX Spectrum

Protected: Armalyte Sprite Shapes and Colours

Sep 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Baddie paths

Aug 21, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Writing a Starfield on the ZX Spectrum Next

Aug 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameMaker History Programming

PSX Serial transfer

Jul 18, 2023 mikedailly

When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…

GameDev Playstation Programming

PSX Development

Jul 18, 2023 mikedailly

I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…

GameDev Playstation Programming

Playstation Development

Jul 18, 2023 mikedailly

Old school PSX (Playstation 1) development

GameDev GameMaker Programming ZX Spectrum

ZX Spectrum colour clash on modern hardware

Jul 18, 2023 mikedailly

How to reproduce the classic ZX Spectrum colour clash using modern GPUs.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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