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THE LIFE OF A GAME DEVELOPER

an incomplete history

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YoYo Games… The good, the bad, the cake. Protected: DebugPrint() Protected: Millie and Molly – Part 5 Protected: Millie and Molly – Part 4 Protected: Millie and Molly – Part 3
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YoYo Games… The good, the bad, the cake.

May 8, 2026 mikedailly
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Protected: DebugPrint()

May 3, 2026 mikedailly
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 5

Apr 14, 2026 mikedailly
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Protected: Millie and Molly – Part 4

Mar 22, 2026 mikedailly
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Protected: Millie and Molly – Part 3

Mar 8, 2026 mikedailly
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  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 4
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Protected: Millie and Molly – Part 4
    Uncategorized
    Protected: Millie and Molly – Part 4
GameDev Programming ZX Spectrum

Protected: Armalyte – beyond the C64

Nov 26, 2023 mikedailly

There is no excerpt because this is a protected post.

ZX Spectrum

CRASH Live 2023!

Nov 19, 2023 mikedailly

My pics from the CRASH Live 2023 event.

Agon Programming

Making Agon BASIC go faster

Nov 10, 2023 mikedailly

So the thing about BASCI is that it’s interpreted. This isn’t a surprise of course, it’s been known since the ZX80/81 days. But how does it work? Well, as you…

Agon Lemmings Programming

Agon Lemmings – Part 1

Nov 2, 2023 mikedailly

Getting a level up on the Agon's screen.

Uncategorized

Making an Agon dev environment

Oct 25, 2023 mikedailly

Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…

Agon Lemmings Uncategorized

The Agon Console8

Oct 16, 2023 mikedailly

Getting to know this new console… Introducing the Agon Console8 Making an Agon dev environment Agon Lemmings – Part 1 Making Agon BASIC go faster Agon Lemmings – Part 2…

Agon GameDev

Introducing the Agon Console8

Oct 16, 2023 mikedailly

Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…

GameDev Programming ZX Spectrum

Protected: Armalyte Sprite Shapes and Colours

Sep 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Baddie paths

Aug 21, 2023 mikedailly

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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