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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Sandy Duncan, the visionary Protected: Mercenary – Bonus Features! Protected: Mercenary – The Home Stretch! Mercenary hacking Protected: Mercenary – patching begins
GameMaker Mike

Sandy Duncan, the visionary

Feb 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – Bonus Features!

Jan 10, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – The Home Stretch!

Jan 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Mercenary hacking

Jan 3, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – patching begins

Jan 2, 2026 mikedailly
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  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Protected: Mercenary – Bonus Features!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – Bonus Features!
  • Protected: Mercenary – The Home Stretch!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – The Home Stretch!
  • Mercenary hacking
    GameDev Programming ZX Next ZX Spectrum
    Mercenary hacking
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Protected: Mercenary – Bonus Features!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – Bonus Features!
  • Protected: Mercenary – The Home Stretch!
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – The Home Stretch!
  • Mercenary hacking
    GameDev Programming ZX Next ZX Spectrum
    Mercenary hacking
GameDev Programming ZX Spectrum

Protected: Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Baddie paths

Aug 21, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Writing a Starfield on the ZX Spectrum Next

Aug 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameMaker History Programming

PSX Serial transfer

Jul 18, 2023 mikedailly

When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…

GameDev Playstation Programming

PSX Development

Jul 18, 2023 mikedailly

I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…

GameDev Playstation Programming

Playstation Development

Jul 18, 2023 mikedailly

Old school PSX (Playstation 1) development

GameDev GameMaker Programming ZX Spectrum

ZX Spectrum colour clash on modern hardware

Jul 18, 2023 mikedailly

How to reproduce the classic ZX Spectrum colour clash using modern GPUs.

emulator GameDev Programming ZX Spectrum

Raycasting Engine on the ZX Spectrum Next

Jul 7, 2023 mikedailly

One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…

DMADesign emulator GameDev History Lemmings Programming ZX Spectrum

Porting Lemmings to the ZX Spectrum Next

Jul 7, 2023 mikedailly

Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!

GameDev Programming ZX Spectrum

Protected: Porting Super Crate Box to the ZX Spectrum Next

Jul 5, 2023 mikedailly

There is no excerpt because this is a protected post.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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