PSX Serial transfer
When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…
an incomplete history
When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
While doing a Raspberry Pi runner for GameMaker, I also added some GPIO functions, and decided to try and hook up an SD card to a Pi.
In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…
So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…
In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.
So if you followed my last emulator series, you’ll know that I built up a lot of caches of shapes (characters and sprites) on demand, and then drew them when…
In this part, I’m going to start looking at sprites, and see if there’s anything I can do in order to display “something” so I can better see games running.…
The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.
A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.