CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 4
In this part, I’m going to start discussing how I handled the screen at the start of this process, and the reasons behind these choices. I said in the first part…
an incomplete history
In this part, I’m going to start discussing how I handled the screen at the start of this process, and the reasons behind these choices. I said in the first part…
The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.
So here I’ll start linking all my #GameInADay streams, and list all the suggestions for future ones.Patreon’s will be able to vote on which one I decide to do, picked…
A series of articles about how I created a C64 emulator in GameMaker Studio
A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.
These articles were first published at the start of 2015, and GameMaker has changed a lot since then – not least with the release of GameMaker Studio 2. Fortunately nothing…
Part of the GTA 1 story, is how the 16/32bit high colour modes came about. This engine, came about with me speaking to the SCITECH guys. There was a message…