C64 Emulator Article Series
A series of articles about how I created a C64 emulator in GameMaker Studio
an incomplete history
A series of articles about how I created a C64 emulator in GameMaker Studio
A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.
These articles were first published at the start of 2015, and GameMaker has changed a lot since then – not least with the release of GameMaker Studio 2. Fortunately nothing…
Part of the GTA 1 story, is how the 16/32bit high colour modes came about. This engine, came about with me speaking to the SCITECH guys. There was a message…
16/32 bit colour modes GTA2 Design Doc I’ll put all the GTA dev images I can find up here – enjoy.
While I was away on holiday, Steve took over doing level scripting for Shadow of the Beast – and probably saved my bacon if truth be told. I love the…
So back in 2010 I created a retro cool wall, and looking at it, I think there’s a few things I’d change. Now remember… it’s how COOL they were, not…