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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Millie and Molly – Part 5 Protected: Millie and Molly – Part 4 Protected: Millie and Molly – Part 3 Protected: Millie and Molly – Part 2 Putting Sprites between ULA and Tilemap
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 5

Apr 14, 2026 mikedailly
Uncategorized

Protected: Millie and Molly – Part 4

Mar 22, 2026 mikedailly
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Protected: Millie and Molly – Part 3

Mar 8, 2026 mikedailly
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 2

Feb 21, 2026 mikedailly
GameDev Programming ZX Next

Putting Sprites between ULA and Tilemap

Feb 18, 2026 mikedailly
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  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 3
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    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 4
  • Protected: Millie and Molly – Part 3
    Uncategorized
    Protected: Millie and Molly – Part 3
  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
Programming ZX Next ZX Spectrum

Protected: Graphics Conversion – Part 1

Feb 18, 2024 mikedailly

There is no excerpt because this is a protected post.

Agon GameDev Lemmings Programming

Agon Lemmings – Part 4

Jan 28, 2024 mikedailly

The last big technical challenge. - modifying the background so we can dig, bash or nuke!

Agon Lemmings Programming

Agon Lemmings – Part 3

Jan 14, 2024 mikedailly

With the release of the updated OS, BBC Basic and VDP code, a new graphics format has become available – 2222. What this does is gives us a format that…

ZX Next

ZX Spectrum Next – Feature List

Jan 6, 2024 mikedailly

I've been asked more than once if there's a nice all in one feature list page for the ZXNext, but there isn't on, so I thought I'd make it....

CSpect emulator ZX Next

Installing #CSpect on a Mac

Dec 30, 2023 mikedailly

There’s been a load of people having problems installing #CSpect – and mono, on MacOS. So I’ve uninstalled it from my M1 Macbook Pro, and this is my process for…

CSpect emulator ZX Next ZX Spectrum

Installing #CSpect on a Raspberry Pi 5

Dec 24, 2023 mikedailly

I got a new Raspberry Pi 5 yesterday, so I could now write up how to install #CSpect on it. Turns out, it’s not so hard! After downloading the latest…

Armalyte GameDev Programming ZX Next

Protected: Armalyte – Adding a player ship

Dec 17, 2023 mikedailly

There is no excerpt because this is a protected post.

Agon GameDev Lemmings Programming

Agon Lemmings – Part 2

Dec 10, 2023 mikedailly

So with the tools having advanced a little more, I was now looking to get some lemmings on screen. I was still unsure exactly how many Lemmings I might actually…

GameDev Programming ZX Spectrum

Protected: Armalyte – beyond the C64

Nov 26, 2023 mikedailly

There is no excerpt because this is a protected post.

ZX Spectrum

CRASH Live 2023!

Nov 19, 2023 mikedailly

My pics from the CRASH Live 2023 event.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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