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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Latest Post

Protected: ZX Spectrum Next Framework – Part 1 Dissecting A Demo Protected: Porting #CSpect to Nintendo Switch ZZap Live! PDS – Atari ST
GameDev ZX Next

Protected: ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly
Uncategorized

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly
Uncategorized

ZZap Live!

Oct 4, 2024 mikedailly
GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly
  • Latest
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  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • ‘KACC’ to DMA (1986)
    DMADesign History Menace
    ‘KACC’ to DMA (1986)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
GameDev GameMaker Programming ZX Spectrum

ZX Spectrum colour clash on modern hardware

Jul 18, 2023 mikedailly

How to reproduce the classic ZX Spectrum colour clash using modern GPUs.

emulator GameDev Programming ZX Spectrum

Raycasting Engine on the ZX Spectrum Next

Jul 7, 2023 mikedailly

One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…

DMADesign emulator GameDev History Lemmings Programming ZX Spectrum

Porting Lemmings to the ZX Spectrum Next

Jul 7, 2023 mikedailly

Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!

GameDev Programming ZX Spectrum

Protected: Porting Super Crate Box to the ZX Spectrum Next

Jul 5, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Advanced programming of the ZX Spectrum Next

May 10, 2023 mikedailly

So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…

GameMaker

Hooking up an SD card to the RaspberryPi

Apr 27, 2023 mikedailly

While doing a Raspberry Pi runner for GameMaker, I also added some GPIO functions, and decided to try and hook up an SD card to a Pi.

DMADesign Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 6

Apr 16, 2023 mikedailly

In this final part for now, I take a look at the famous explosion and nuke!

emulator Lemmings ZX Spectrum

Making NEXT Lemmings: Part 5

Apr 4, 2023 mikedailly

This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.

DMADesign GameDev Lemmings Programming ZX Spectrum

Making NEXT Lemmings: Part 4

Mar 24, 2023 mikedailly

I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…

GameDev Programming

Protected: PC Engine Developer Floppies – Part 1

Mar 16, 2023 mikedailly

There is no excerpt because this is a protected post.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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  • Boxes
  • DMA Design
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