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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Millie and Molly – Part 2 Protected: Putting Sprites between ULA and Tilemap Protected: Millie and Molly – Part 1 Sandy Duncan, the visionary Protected: Mercenary – Bonus Features!
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 2

Feb 21, 2026 mikedailly
GameDev Programming ZX Next

Protected: Putting Sprites between ULA and Tilemap

Feb 18, 2026 mikedailly
GameDev Programming Programming Diary ZX Next

Protected: Millie and Molly – Part 1

Feb 13, 2026 mikedailly
GameMaker Mike

Sandy Duncan, the visionary

Feb 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – Bonus Features!

Jan 10, 2026 mikedailly
  • Latest
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  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Protected: Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Protected: Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Protected: Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Protected: Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
ZX Next

ZX Spectrum Next – Feature List

Jan 6, 2024 mikedailly

I've been asked more than once if there's a nice all in one feature list page for the ZXNext, but there isn't on, so I thought I'd make it....

CSpect emulator ZX Next

Installing #CSpect on a Mac

Dec 30, 2023 mikedailly

There’s been a load of people having problems installing #CSpect – and mono, on MacOS. So I’ve uninstalled it from my M1 Macbook Pro, and this is my process for…

CSpect emulator ZX Next ZX Spectrum

Installing #CSpect on a Raspberry Pi 5

Dec 24, 2023 mikedailly

I got a new Raspberry Pi 5 yesterday, so I could now write up how to install #CSpect on it. Turns out, it’s not so hard! After downloading the latest…

Armalyte GameDev Programming ZX Next

Protected: Armalyte – Adding a player ship

Dec 17, 2023 mikedailly

There is no excerpt because this is a protected post.

Agon GameDev Lemmings Programming

Agon Lemmings – Part 2

Dec 10, 2023 mikedailly

So with the tools having advanced a little more, I was now looking to get some lemmings on screen. I was still unsure exactly how many Lemmings I might actually…

GameDev Programming ZX Spectrum

Protected: Armalyte – beyond the C64

Nov 26, 2023 mikedailly

There is no excerpt because this is a protected post.

ZX Spectrum

CRASH Live 2023!

Nov 19, 2023 mikedailly

My pics from the CRASH Live 2023 event.

Agon Programming

Making Agon BASIC go faster

Nov 10, 2023 mikedailly

So the thing about BASCI is that it’s interpreted. This isn’t a surprise of course, it’s been known since the ZX80/81 days. But how does it work? Well, as you…

Agon Lemmings Programming

Agon Lemmings – Part 1

Nov 2, 2023 mikedailly

Getting a level up on the Agon's screen.

Uncategorized

Making an Agon dev environment

Oct 25, 2023 mikedailly

Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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