Raycasting Engine on the ZX Spectrum Next
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Porting Lemmings to the ZX Spectrum Next
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
Protected: Porting Super Crate Box to the ZX Spectrum Next
There is no excerpt because this is a protected post.
Advanced programming of the ZX Spectrum Next
So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…
Hooking up an SD card to the RaspberryPi
While doing a Raspberry Pi runner for GameMaker, I also added some GPIO functions, and decided to try and hook up an SD card to a Pi.
Making NEXT Lemmings: Part 6
In this final part for now, I take a look at the famous explosion and nuke!
Making NEXT Lemmings: Part 5
This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.
Making NEXT Lemmings: Part 4
I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…
Protected: PC Engine Developer Floppies – Part 1
There is no excerpt because this is a protected post.
Making NEXT Lemmings: Part 3
Now that I knew things were actually possible, it was time to start thinking about the levels themselves. I started reading up on the level format, a text file by…