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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Home Computer Museum, Netherland’s Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C Setting up Z88DK on the ZX Spectrum Next ZX Spectrum Next Framework – Part 1
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly
GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
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  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
GameDev Programming ZX Spectrum

Protected: Writing a Starfield on the ZX Spectrum Next

Aug 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameMaker History Programming

PSX Serial transfer

Jul 18, 2023 mikedailly

When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…

GameDev Playstation Programming

PSX Development

Jul 18, 2023 mikedailly

I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…

GameDev Playstation Programming

Playstation Development

Jul 18, 2023 mikedailly

Old school PSX (Playstation 1) development

GameDev GameMaker Programming ZX Spectrum

ZX Spectrum colour clash on modern hardware

Jul 18, 2023 mikedailly

How to reproduce the classic ZX Spectrum colour clash using modern GPUs.

emulator GameDev Programming ZX Spectrum

Raycasting Engine on the ZX Spectrum Next

Jul 7, 2023 mikedailly

One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…

DMADesign emulator GameDev History Lemmings Programming ZX Spectrum

Porting Lemmings to the ZX Spectrum Next

Jul 7, 2023 mikedailly

Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!

GameDev Programming ZX Spectrum

Protected: Porting Super Crate Box to the ZX Spectrum Next

Jul 5, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Advanced programming of the ZX Spectrum Next

May 10, 2023 mikedailly

So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…

GameMaker

Hooking up an SD card to the RaspberryPi

Apr 27, 2023 mikedailly

While doing a Raspberry Pi runner for GameMaker, I also added some GPIO functions, and decided to try and hook up an SD card to a Pi.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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