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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Pasta/80 – 6. Fixing a mistake Protected: Pasta/80 – 5. Tetris Mechanics Protected: Pasta/80 – 4. Starting a Tetris game Protected: Pasta/80 – 3. Starting a Pascal Framework Protected: Pasta/80 – 2. Calling assembler
GameDev Programming ZX Next

Protected: Pasta/80 – 6. Fixing a mistake

Aug 8, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 5. Tetris Mechanics

Aug 1, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 4. Starting a Tetris game

Jul 26, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 3. Starting a Pascal Framework

Jul 22, 2026 mikedailly
GameDev Programming ZX Next

Protected: Pasta/80 – 2. Calling assembler

Jul 11, 2026 mikedailly
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  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 6. Fixing a mistake
    GameDev Programming ZX Next
    Protected: Pasta/80 – 6. Fixing a mistake
  • Protected: Pasta/80 – 5. Tetris Mechanics
    GameDev Programming ZX Next
    Protected: Pasta/80 – 5. Tetris Mechanics
  • Protected: Pasta/80 – 4. Starting a Tetris game
    GameDev Programming ZX Next
    Protected: Pasta/80 – 4. Starting a Tetris game
  • Protected: Pasta/80 – 3. Starting a Pascal Framework
    GameDev Programming ZX Next
    Protected: Pasta/80 – 3. Starting a Pascal Framework
GameDev History Programming Programming Diary ZX Next

Protected: Disassembling Mercenary

Dec 28, 2025 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Next

Protected: Searching the Directory

Dec 13, 2025 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Next

Protected: Decoding an SD Card

Nov 29, 2025 mikedailly

There is no excerpt because this is a protected post.

CSpect GameDev Programming ZX Next

Protected: ZX Spectrum Next – Bootrom

Nov 19, 2025 mikedailly

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GameDev ZX Next ZX Spectrum

Crash Live! 2025

Nov 19, 2025 mikedailly

I attended the brilliant 2 day retro gaming event over the weekend, an event dedicated to the ZX Spectrum – and all other Sinclair machines, especially the ZX Spectrum Next.…

CSpect emulator Programming ZX Next

ZXNext – ULA Memory

Oct 12, 2025 mikedailly

Here’s an oddity…. on the ZX Spectrum Next, ULA Memory is held inside the FPGA itself so that access to it is as fast as possible. Accessing physical RAM chips…

GameDev History

A New Direction in Gaming – 2005

Sep 22, 2025 mikedailly

Back in 2005 I wrote for this article for MCV, I then recreated it on my blog back in 2011, and I thought it’d be good not to lose it, so have…

History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly

I’m just back from a trip to Amsterdam where went to the Dutch GP – which was great fun. But while there, I also attended the Home Computer Museum in…

Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly

There is no excerpt because this is a protected post.

CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly

There is no excerpt because this is a protected post.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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