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THE LIFE OF A GAME DEVELOPER

an incomplete history

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GameDev Programming ZX Next

Protected: Pasta/80 – 2. Calling assembler from

Jul 11, 2026 mikedailly
CSpect Programming ZX Next

Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next

Jul 5, 2026 mikedailly
History Mike Programming

Life Changing Magazines

Jun 28, 2026 mikedailly
History YoYoGames

2013 – The year of travelling.

Jun 28, 2026 mikedailly
History YoYoGames

2012 – The launch of GameMaker: Studio

Jun 28, 2026 mikedailly
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  • Protected: Pasta/80 – 2. Calling assembler from
    GameDev Programming ZX Next
    Protected: Pasta/80 – 2. Calling assembler from
  • Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
    CSpect Programming ZX Next
    Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
  • Life Changing Magazines
    History Mike Programming
    Life Changing Magazines
  • 2013 – The year of travelling.
    History YoYoGames
    2013 – The year of travelling.
  • Sandy Duncan, the visionary
    GameMaker Mike YoYoGames
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Pasta/80 – 2. Calling assembler from
    GameDev Programming ZX Next
    Protected: Pasta/80 – 2. Calling assembler from
  • Protected: Pasta/80 – 2. Calling assembler from
    GameDev Programming ZX Next
    Protected: Pasta/80 – 2. Calling assembler from
  • Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
    CSpect Programming ZX Next
    Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next
  • Life Changing Magazines
    History Mike Programming
    Life Changing Magazines
  • 2013 – The year of travelling.
    History YoYoGames
    2013 – The year of travelling.
GameDev ZX Next ZX Spectrum

Crash Live! 2025

Nov 19, 2025 mikedailly

I attended the brilliant 2 day retro gaming event over the weekend, an event dedicated to the ZX Spectrum – and all other Sinclair machines, especially the ZX Spectrum Next.…

CSpect emulator Programming ZX Next

ZXNext – ULA Memory

Oct 12, 2025 mikedailly

Here’s an oddity…. on the ZX Spectrum Next, ULA Memory is held inside the FPGA itself so that access to it is as fast as possible. Accessing physical RAM chips…

GameDev History

A New Direction in Gaming – 2005

Sep 22, 2025 mikedailly

Back in 2005 I wrote for this article for MCV, I then recreated it on my blog back in 2011, and I thought it’d be good not to lose it, so have…

History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly

I’m just back from a trip to Amsterdam where went to the Dutch GP – which was great fun. But while there, I also attended the Home Computer Museum in…

Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly

There is no excerpt because this is a protected post.

CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly

There is no excerpt because this is a protected post.

Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly

So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…

GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly

Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.

GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly

Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.

CSpect emulator GameDev Programming

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly

There is no excerpt because this is a protected post.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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