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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Z8410 DMA chip for the ZX Spectrum Next Z80 Shifts GameMaker – Improving the runner Protected: RetroFest 2026 ZZap Live! and RetroFest 2026
Z80 ZX Next ZX Spectrum

Z8410 DMA chip for the ZX Spectrum Next

Jun 11, 2026 mikedailly
Z80 ZX Next ZX Spectrum

Z80 Shifts

Jun 11, 2026 mikedailly
GameMaker History

GameMaker – Improving the runner

Jun 11, 2026 mikedailly
Events

Protected: RetroFest 2026

Jun 1, 2026 mikedailly
Events

ZZap Live! and RetroFest 2026

May 19, 2026 mikedailly
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  • Z8410 DMA chip for the ZX Spectrum Next
    Z80 ZX Next ZX Spectrum
    Z8410 DMA chip for the ZX Spectrum Next
  • Z80 Shifts
    Z80 ZX Next ZX Spectrum
    Z80 Shifts
  • GameMaker – Improving the runner
    GameMaker History
    GameMaker – Improving the runner
  • Protected: RetroFest 2026
    Events
    Protected: RetroFest 2026
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Z8410 DMA chip for the ZX Spectrum Next
    Z80 ZX Next ZX Spectrum
    Z8410 DMA chip for the ZX Spectrum Next
  • Z8410 DMA chip for the ZX Spectrum Next
    Z80 ZX Next ZX Spectrum
    Z8410 DMA chip for the ZX Spectrum Next
  • Z80 Shifts
    Z80 ZX Next ZX Spectrum
    Z80 Shifts
  • GameMaker – Improving the runner
    GameMaker History
    GameMaker – Improving the runner
  • Protected: RetroFest 2026
    Events
    Protected: RetroFest 2026
GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly

Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.

CSpect emulator GameDev Programming

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly

There is no excerpt because this is a protected post.

Events GameDev

ZZap Live!

Oct 4, 2024 mikedailly

I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…

GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly

Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…

GameDev History Programming

PDS – recreating the system

Sep 1, 2024 mikedailly

Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…

c64 GameDev History Programming ZX Spectrum

PDS – Programmers Development System

Aug 4, 2024 mikedailly

Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…

c64 Programming

Raster’s, Sprites and Multiplexing

Jul 18, 2024 mikedailly

How a CRT works, and how to use this to multiplex sprites.

BloodMoney c64 GameDev History Programming

C64 Blood Money – Part 3 – Sprites

Jul 7, 2024 mikedailly

In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,

BloodMoney c64 DMADesign GameDev History Programming

C64 Blood Money – Part 2

Jun 23, 2024 mikedailly

In this episode, we take a look at the multi directional scrolling in Blood Money.

BloodMoney c64 DMADesign GameDev History

C64 Blood Money

May 30, 2024 mikedailly

While I still remember the details, I thought I'd go over my port of Blood Money to the C64. It had some cool bits, and some bits that make me…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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