Skip to content

THE LIFE OF A GAME DEVELOPER

an incomplete history

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon

Latest Post

ZZap Live! and RetroFest 2026 YoYo Games… The good, the bad, the cake. Protected: DebugPrint() Protected: Millie and Molly – Part 5 Protected: Millie and Molly – Part 4
Events

ZZap Live! and RetroFest 2026

May 19, 2026 mikedailly
History

YoYo Games… The good, the bad, the cake.

May 8, 2026 mikedailly
Uncategorized

Protected: DebugPrint()

May 3, 2026 mikedailly
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 5

Apr 14, 2026 mikedailly
Uncategorized

Protected: Millie and Molly – Part 4

Mar 22, 2026 mikedailly
  • Latest
  • Popular
  • Trending
  • ZZap Live! and RetroFest 2026
    Events
    ZZap Live! and RetroFest 2026
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • ZZap Live! and RetroFest 2026
    Events
    ZZap Live! and RetroFest 2026
  • ZZap Live! and RetroFest 2026
    Events
    ZZap Live! and RetroFest 2026
  • YoYo Games… The good, the bad, the cake.
    History
    YoYo Games… The good, the bad, the cake.
  • Protected: DebugPrint()
    Uncategorized
    Protected: DebugPrint()
  • Protected: Millie and Molly – Part 5
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 5
GameDev History Programming

PDS – recreating the system

Sep 1, 2024 mikedailly

Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…

c64 GameDev History Programming ZX Spectrum

PDS – Programmers Development System

Aug 4, 2024 mikedailly

Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…

c64 Programming

Raster’s, Sprites and Multiplexing

Jul 18, 2024 mikedailly

How a CRT works, and how to use this to multiplex sprites.

BloodMoney c64 GameDev History Programming

C64 Blood Money – Part 3 – Sprites

Jul 7, 2024 mikedailly

In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,

BloodMoney c64 DMADesign GameDev History Programming

C64 Blood Money – Part 2

Jun 23, 2024 mikedailly

In this episode, we take a look at the multi directional scrolling in Blood Money.

BloodMoney c64 DMADesign GameDev History

C64 Blood Money

May 30, 2024 mikedailly

While I still remember the details, I thought I'd go over my port of Blood Money to the C64. It had some cool bits, and some bits that make me…

c64 Programming ZX Spectrum

How Tape Loading Works

Apr 21, 2024 mikedailly

Tape loading is simple, and really clever - but how does it actually work? Let's take a look...

DMADesign History Programming

Protected: Lemmings 2 SNES – Decompiled – Part 4

Apr 7, 2024 mikedailly

There is no excerpt because this is a protected post.

DMADesign History Lemmings Programming

Protected: Lemmings 2 SNES – Decompiled – Part 3

Mar 29, 2024 mikedailly

There is no excerpt because this is a protected post.

Uncategorized

Protected: Lemmings 2 SNES – Decompiled – Part 2

Mar 20, 2024 mikedailly

There is no excerpt because this is a protected post.

Posts pagination

1 … 3 4 5 … 12
Archives
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • February 2022
  • July 2021
  • June 2021
Categories
  • Agon
  • Armalyte
  • BloodMoney
  • Boxes
  • c64
  • CSpect
  • DMADesign
  • emulator
  • Events
  • GameDev
  • GameMaker
  • GTA
  • History
  • Lemmings
  • Menace
  • Mike
  • Playstation
  • Programming
  • Programming Diary
  • Uncategorized
  • ZX Next
  • ZX Spectrum
Meta
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

THE LIFE OF A GAME DEVELOPER

an incomplete history

Proudly powered by WordPress | Theme: Newsup by Themeansar.

  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon