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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Searching the Directory Protected: Decoding an SD Card Protected: ZX Spectrum Next – Bootrom Crash Live! 2025 ZXNext – ULA Memory
GameDev Programming ZX Next

Protected: Searching the Directory

Dec 13, 2025 mikedailly
GameDev Programming ZX Next

Protected: Decoding an SD Card

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CSpect GameDev Programming ZX Next

Protected: ZX Spectrum Next – Bootrom

Nov 19, 2025 mikedailly
GameDev ZX Next ZX Spectrum

Crash Live! 2025

Nov 19, 2025 mikedailly
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ZXNext – ULA Memory

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  • Protected: Searching the Directory
    GameDev Programming ZX Next
    Protected: Searching the Directory
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    GameDev Programming ZX Next
    Protected: Decoding an SD Card
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    CSpect GameDev Programming ZX Next
    Protected: ZX Spectrum Next – Bootrom
  • Crash Live! 2025
    GameDev ZX Next ZX Spectrum
    Crash Live! 2025
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: Searching the Directory
    GameDev Programming ZX Next
    Protected: Searching the Directory
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    GameDev Programming ZX Next
    Protected: Decoding an SD Card
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    CSpect GameDev Programming ZX Next
    Protected: ZX Spectrum Next – Bootrom
  • Crash Live! 2025
    GameDev ZX Next ZX Spectrum
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BloodMoney c64 DMADesign GameDev History

C64 Blood Money

May 30, 2024 mikedailly

While I still remember the details, I thought I'd go over my port of Blood Money to the C64. It had some cool bits, and some bits that make me…

c64 Programming ZX Spectrum

How Tape Loading Works

Apr 21, 2024 mikedailly

Tape loading is simple, and really clever - but how does it actually work? Let's take a look...

DMADesign History Programming

Protected: Lemmings 2 SNES – Decompiled – Part 4

Apr 7, 2024 mikedailly

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DMADesign History Lemmings Programming

Protected: Lemmings 2 SNES – Decompiled – Part 3

Mar 29, 2024 mikedailly

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Protected: Lemmings 2 SNES – Decompiled – Part 2

Mar 20, 2024 mikedailly

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DMADesign History Lemmings Programming

Protected: Lemmings 2 SNES – Decompiled – Part 1

Mar 13, 2024 mikedailly

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DMADesign History Lemmings Programming

Protected: Lemmings 2 SNES Programming Diary

Mar 6, 2024 mikedailly

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Protected: Graphics Conversion – Part 2

Feb 25, 2024 mikedailly

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Programming ZX Next ZX Spectrum

Protected: Graphics Conversion – Part 1

Feb 18, 2024 mikedailly

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Agon GameDev Lemmings Programming

Agon Lemmings – Part 4

Jan 28, 2024 mikedailly

The last big technical challenge. - modifying the background so we can dig, bash or nuke!

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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