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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: ZXNext – ULA Memory A New Direction in Gaming – 2004 Home Computer Museum, Netherland’s Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C
CSpect Programming Uncategorized ZX Next

Protected: ZXNext – ULA Memory

Oct 12, 2025 mikedailly
GameDev History

A New Direction in Gaming – 2004

Sep 22, 2025 mikedailly
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
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  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
Uncategorized

Protected: Lemmings 2 SNES – Decompiled – Part 2

Mar 20, 2024 mikedailly

There is no excerpt because this is a protected post.

DMADesign History Lemmings Programming

Protected: Lemmings 2 SNES – Decompiled – Part 1

Mar 13, 2024 mikedailly

There is no excerpt because this is a protected post.

DMADesign History Lemmings Programming

Lemmings 2 SNES Programming Diary

Mar 6, 2024 mikedailly

My Lemmings 2 Super Nintendo Programmers Diary.

Uncategorized

Protected: Graphics Conversion – Part 2

Feb 25, 2024 mikedailly

There is no excerpt because this is a protected post.

Programming ZX Next ZX Spectrum

Protected: Graphics Conversion – Part 1

Feb 18, 2024 mikedailly

There is no excerpt because this is a protected post.

Agon GameDev Lemmings Programming

Agon Lemmings – Part 4

Jan 28, 2024 mikedailly

The last big technical challenge. - modifying the background so we can dig, bash or nuke!

Agon Lemmings Programming

Agon Lemmings – Part 3

Jan 14, 2024 mikedailly

With the release of the updated OS, BBC Basic and VDP code, a new graphics format has become available – 2222. What this does is gives us a format that…

ZX Next

ZX Spectrum Next – Feature List

Jan 6, 2024 mikedailly

I've been asked more than once if there's a nice all in one feature list page for the ZXNext, but there isn't on, so I thought I'd make it....

CSpect emulator ZX Next

Installing #CSpect on a Mac

Dec 30, 2023 mikedailly

There’s been a load of people having problems installing #CSpect – and mono, on MacOS. So I’ve uninstalled it from my M1 Macbook Pro, and this is my process for…

CSpect emulator ZX Next ZX Spectrum

Installing #CSpect on a Raspberry Pi 5

Dec 24, 2023 mikedailly

I got a new Raspberry Pi 5 yesterday, so I could now write up how to install #CSpect on it. Turns out, it’s not so hard! After downloading the latest…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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