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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Millie and Molly – Part 4 Protected: Millie and Molly – Part 3 Protected: Millie and Molly – Part 2 Putting Sprites between ULA and Tilemap Protected: Millie and Molly – Part 1
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Protected: Millie and Molly – Part 4

Mar 22, 2026 mikedailly
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Protected: Millie and Molly – Part 3

Mar 8, 2026 mikedailly
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 2

Feb 21, 2026 mikedailly
GameDev Programming ZX Next

Putting Sprites between ULA and Tilemap

Feb 18, 2026 mikedailly
GameDev Programming Programming Diary ZX Next

Protected: Millie and Molly – Part 1

Feb 13, 2026 mikedailly
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  • Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 3
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    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Putting Sprites between ULA and Tilemap
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 4
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    Protected: Millie and Molly – Part 3
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    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Putting Sprites between ULA and Tilemap
Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly

So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…

GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly

Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.

GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly

Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.

CSpect emulator GameDev Programming

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly

There is no excerpt because this is a protected post.

Events GameDev

ZZap Live!

Oct 4, 2024 mikedailly

I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…

GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly

Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…

GameDev History Programming

PDS – recreating the system

Sep 1, 2024 mikedailly

Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…

c64 GameDev History Programming ZX Spectrum

PDS – Programmers Development System

Aug 4, 2024 mikedailly

Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…

c64 Programming

Raster’s, Sprites and Multiplexing

Jul 18, 2024 mikedailly

How a CRT works, and how to use this to multiplex sprites.

BloodMoney c64 GameDev History Programming

C64 Blood Money – Part 3 – Sprites

Jul 7, 2024 mikedailly

In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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