PDS – recreating the system
Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
PDS – Programmers Development System
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
Raster’s, Sprites and Multiplexing
How a CRT works, and how to use this to multiplex sprites.
C64 Blood Money – Part 3 – Sprites
In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,
C64 Blood Money – Part 2
In this episode, we take a look at the multi directional scrolling in Blood Money.
C64 Blood Money
While I still remember the details, I thought I'd go over my port of Blood Money to the C64. It had some cool bits, and some bits that make me…
How Tape Loading Works
Tape loading is simple, and really clever - but how does it actually work? Let's take a look...
Protected: Lemmings 2 SNES – Decompiled – Part 4
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Protected: Lemmings 2 SNES – Decompiled – Part 3
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Protected: Lemmings 2 SNES – Decompiled – Part 2
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