Protected: Writing a Starfield on the ZX Spectrum Next
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an incomplete history
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How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
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So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…
In this final part for now, I take a look at the famous explosion and nuke!
This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.
I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…
Now that I knew things were actually possible, it was time to start thinking about the levels themselves. I started reading up on the level format, a text file by…