ZX Spectrum colour clash on modern hardware
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
an incomplete history
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
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So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…
In this final part for now, I take a look at the famous explosion and nuke!
This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.
I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…
Now that I knew things were actually possible, it was time to start thinking about the levels themselves. I started reading up on the level format, a text file by…
In this post, we look at drawing both the levels, and a Lemming itself. This will look at different ways of drawing, and trying to get them as fast as…