Protected: Porting Super Crate Box to the ZX Spectrum Next
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an incomplete history
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
In this final part for now, I take a look at the famous explosion and nuke!
This was a pretty exciting one, as I finally got some NEXT hardware of my own, so the first task was to get it all running.
I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…
Now that I knew things were actually possible, it was time to start thinking about the levels themselves. I started reading up on the level format, a text file by…
In this post, we look at drawing both the levels, and a Lemming itself. This will look at different ways of drawing, and trying to get them as fast as…
Is a better version of Lemmings possibly on the ZX Spectrum Next? Read along and find out!
So I’m going to skip sprites for now. They’re basically the same as walls, but with transparency, though there are some fancy optimisations on it later that I will go…
SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…