Hacking Manic Miner – Part 5
In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.
an incomplete history
In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.
In this part, I’m going to start looking at sprites, and see if there’s anything I can do in order to display “something” so I can better see games running.…
The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.
A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.
These articles were first published at the start of 2015, and GameMaker has changed a lot since then – not least with the release of GameMaker Studio 2. Fortunately nothing…