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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: ZX Spectrum Next Framework – Part 1 Dissecting A Demo Protected: Porting #CSpect to Nintendo Switch ZZap Live! PDS – Atari ST
GameDev ZX Next

Protected: ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly
Uncategorized

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly
Uncategorized

ZZap Live!

Oct 4, 2024 mikedailly
GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly
  • Latest
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  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • ‘KACC’ to DMA (1986)
    DMADesign History Menace
    ‘KACC’ to DMA (1986)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
Uncategorized

Making an Agon dev environment

Oct 25, 2023 mikedailly

Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…

Agon Lemmings Uncategorized

The Agon Console8

Oct 16, 2023 mikedailly

Getting to know this new console… Introducing the Agon Console8 Making an Agon dev environment Agon Lemmings – Part 1 Making Agon BASIC go faster Agon Lemmings – Part 2…

Agon GameDev

Introducing the Agon Console8

Oct 16, 2023 mikedailly

Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…

GameDev Programming ZX Spectrum

Protected: Armalyte Sprite Shapes and Colours

Sep 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Sprite caching on the ZX Spectrum Next

Aug 31, 2023 mikedailly

Writing a sprite cache to expand the limited sprite space in an efficient manner.

GameDev Programming ZX Spectrum

Protected: Baddie paths

Aug 21, 2023 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Protected: Writing a Starfield on the ZX Spectrum Next

Aug 18, 2023 mikedailly

There is no excerpt because this is a protected post.

GameMaker History Programming

PSX Serial transfer

Jul 18, 2023 mikedailly

When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…

GameDev Playstation Programming

PSX Development

Jul 18, 2023 mikedailly

I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…

GameDev Playstation Programming

Playstation Development

Jul 18, 2023 mikedailly

Old school PSX (Playstation 1) development

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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  • Home
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  • Boxes
  • DMA Design
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  • Office
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  • Patreon