Introducing the Agon Console8
Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…
Protected: Dissecting A Demo
There is no excerpt because this is a protected post.
Protected: Armalyte Sprite Shapes and Colours
There is no excerpt because this is a protected post.
Sprite caching on the ZX Spectrum Next
Writing a sprite cache to expand the limited sprite space in an efficient manner.
Protected: Baddie paths
There is no excerpt because this is a protected post.
Protected: Writing a Starfield on the ZX Spectrum Next
There is no excerpt because this is a protected post.
PSX Serial transfer
When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…
PSX Development
I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…
ZX Spectrum colour clash on modern hardware
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.