Making an Agon dev environment
Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…
The Agon Console8
Getting to know this new console… Introducing the Agon Console8 Making an Agon dev environment Agon Lemmings – Part 1 Making Agon BASIC go faster Agon Lemmings – Part 2…
Introducing the Agon Console8
Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…
Protected: Armalyte Sprite Shapes and Colours
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Sprite caching on the ZX Spectrum Next
Writing a sprite cache to expand the limited sprite space in an efficient manner.
Protected: Baddie paths
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Protected: Writing a Starfield on the ZX Spectrum Next
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PSX Serial transfer
When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…
PSX Development
I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…