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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: ZXNext – ULA Memory A New Direction in Gaming – 2004 Home Computer Museum, Netherland’s Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C
CSpect Programming Uncategorized ZX Next

Protected: ZXNext – ULA Memory

Oct 12, 2025 mikedailly
GameDev History

A New Direction in Gaming – 2004

Sep 22, 2025 mikedailly
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
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  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly

Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…

GameDev History Programming

PDS – recreating the system

Sep 1, 2024 mikedailly

Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…

c64 GameDev History Programming ZX Spectrum

PDS – Programmers Development System

Aug 4, 2024 mikedailly

Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…

c64 Programming

Raster’s, Sprites and Multiplexing

Jul 18, 2024 mikedailly

How a CRT works, and how to use this to multiplex sprites.

BloodMoney c64 GameDev History Programming

Protected: C64 Blood Money – Part 3 – Sprites

Jul 7, 2024 mikedailly

There is no excerpt because this is a protected post.

BloodMoney c64 DMADesign GameDev History Programming

Protected: C64 Blood Money – Part 2

Jun 23, 2024 mikedailly

There is no excerpt because this is a protected post.

BloodMoney c64 DMADesign GameDev History

Protected: C64 Blood Money

May 30, 2024 mikedailly

There is no excerpt because this is a protected post.

c64 Programming ZX Spectrum

How Tape Loading Works

Apr 21, 2024 mikedailly

Tape loading is simple, and really clever - but how does it actually work? Let's take a look...

DMADesign History Programming

Protected: Lemmings 2 SNES – Decompiled – Part 4

Apr 7, 2024 mikedailly

There is no excerpt because this is a protected post.

DMADesign History Lemmings Programming

Protected: Lemmings 2 SNES – Decompiled – Part 3

Mar 29, 2024 mikedailly

There is no excerpt because this is a protected post.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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