Dissecting A Demo
Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.
Protected: Porting #CSpect to Nintendo Switch
There is no excerpt because this is a protected post.
ZZap Live!
I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…
PDS – Atari ST
Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…
PDS – recreating the system
Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
PDS – Programmers Development System
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
Raster’s, Sprites and Multiplexing
How a CRT works, and how to use this to multiplex sprites.
C64 Blood Money – Part 3 – Sprites
In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,
C64 Blood Money – Part 2
In this episode, we take a look at the multi directional scrolling in Blood Money.
C64 Blood Money
While I still remember the details, I thought I'd go over my port of Blood Money to the C64. It had some cool bits, and some bits that make me…