PDS – Programmers Development System
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
Raster’s, Sprites and Multiplexing
How a CRT works, and how to use this to multiplex sprites.
Protected: C64 Blood Money – Part 3 – Sprites
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Protected: C64 Blood Money – Part 2
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Protected: C64 Blood Money
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How Tape Loading Works
Tape loading is simple, and really clever - but how does it actually work? Let's take a look...
Protected: Lemmings 2 SNES – Decompiled – Part 4
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Protected: Lemmings 2 SNES – Decompiled – Part 3
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Protected: Lemmings 2 SNES – Decompiled – Part 2
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Protected: Lemmings 2 SNES – Decompiled – Part 1
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