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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Mercenary – patching begins Protected: Disassembling Mercenary Protected: Searching the Directory Protected: Decoding an SD Card Protected: ZX Spectrum Next – Bootrom
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – patching begins

Jan 2, 2026 mikedailly
Uncategorized

Protected: Disassembling Mercenary

Dec 28, 2025 mikedailly
GameDev Programming ZX Next

Protected: Searching the Directory

Dec 13, 2025 mikedailly
GameDev Programming ZX Next

Protected: Decoding an SD Card

Nov 29, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: ZX Spectrum Next – Bootrom

Nov 19, 2025 mikedailly
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  • Protected: Mercenary – patching begins
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – patching begins
  • Protected: Disassembling Mercenary
    Uncategorized
    Protected: Disassembling Mercenary
  • Protected: Searching the Directory
    GameDev Programming ZX Next
    Protected: Searching the Directory
  • Protected: Decoding an SD Card
    GameDev Programming ZX Next
    Protected: Decoding an SD Card
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: Mercenary – patching begins
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – patching begins
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Mercenary – patching begins
    GameDev Programming ZX Next ZX Spectrum
    Protected: Mercenary – patching begins
  • Protected: Disassembling Mercenary
    Uncategorized
    Protected: Disassembling Mercenary
  • Protected: Searching the Directory
    GameDev Programming ZX Next
    Protected: Searching the Directory
  • Protected: Decoding an SD Card
    GameDev Programming ZX Next
    Protected: Decoding an SD Card
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly

There is no excerpt because this is a protected post.

Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly

So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…

GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly

Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.

GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly

Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.

CSpect emulator GameDev Programming

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly

There is no excerpt because this is a protected post.

Events GameDev

ZZap Live!

Oct 4, 2024 mikedailly

I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…

GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly

Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…

GameDev History Programming

PDS – recreating the system

Sep 1, 2024 mikedailly

Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…

c64 GameDev History Programming ZX Spectrum

PDS – Programmers Development System

Aug 4, 2024 mikedailly

Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…

c64 Programming

Raster’s, Sprites and Multiplexing

Jul 18, 2024 mikedailly

How a CRT works, and how to use this to multiplex sprites.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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