ZXNext – ULA Memory
Here’s an oddity…. on the ZX Spectrum Next, ULA Memory is held inside the FPGA itself so that access to it is as fast as possible. Accessing physical RAM chips…
A New Direction in Gaming – 2004
Back in 2004 I wrote for this article for MCV, I then recreated it on my blog back in 2011, and I thought it’d be good not to lose it, so have…
Home Computer Museum, Netherland’s
I’m just back from a trip to Amsterdam where went to the Dutch GP – which was great fun. But while there, I also attended the Home Computer Museum in…
Protected: z88dk code generation and optimisation
There is no excerpt because this is a protected post.
Protected: Starting a Platform Engine in C
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Setting up Z88DK on the ZX Spectrum Next
So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…
ZX Spectrum Next Framework – Part 1
Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.
Dissecting A Demo
Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.
Protected: Porting #CSpect to Nintendo Switch
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ZZap Live!
I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…