Sprite caching on the ZX Spectrum Next
Writing a sprite cache to expand the limited sprite space in an efficient manner.
an incomplete history
Writing a sprite cache to expand the limited sprite space in an efficient manner.
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There is no excerpt because this is a protected post.
When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…
I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…
Old school PSX (Playstation 1) development
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
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