C64 Blood Money – Part 3 – Sprites
In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,
an incomplete history
In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,
In this episode, we take a look at the multi directional scrolling in Blood Money.
Tape loading is simple, and really clever - but how does it actually work? Let's take a look...
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There is no excerpt because this is a protected post.
My Lemmings 2 Super Nintendo Programmers Diary.
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The last big technical challenge. - modifying the background so we can dig, bash or nuke!
With the release of the updated OS, BBC Basic and VDP code, a new graphics format has become available – 2222. What this does is gives us a format that…