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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Millie and Molly – Part 2 Protected: Putting Sprites between ULA and Tilemap Protected: Millie and Molly – Part 1 Sandy Duncan, the visionary Protected: Mercenary – Bonus Features!
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 2

Feb 21, 2026 mikedailly
GameDev Programming ZX Next

Protected: Putting Sprites between ULA and Tilemap

Feb 18, 2026 mikedailly
GameDev Programming Programming Diary ZX Next

Protected: Millie and Molly – Part 1

Feb 13, 2026 mikedailly
GameMaker Mike

Sandy Duncan, the visionary

Feb 5, 2026 mikedailly
GameDev Programming ZX Next ZX Spectrum

Protected: Mercenary – Bonus Features!

Jan 10, 2026 mikedailly
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  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Protected: Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Protected: Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Protected: Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Protected: Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 3

Sep 5, 2022 mikedailly

The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.

Uncategorized

Game In A Day

Aug 31, 2022 mikedailly

So here I’ll start linking all my #GameInADay streams, and list all the suggestions for future ones.Patreon’s will be able to vote on which one I decide to do, picked…

Uncategorized

C64 Emulator Article Series

Aug 31, 2022 mikedailly

A series of articles about how I created a C64 emulator in GameMaker Studio

DMADesign History

The DMA Logos

Aug 31, 2022 mikedailly

A history of the DMA Design Logo

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 2

Aug 29, 2022 mikedailly

A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 1

Aug 22, 2022 mikedailly

These articles were first published at the start of 2015, and GameMaker has changed a lot since then – not least with the release of GameMaker Studio 2. Fortunately nothing…

DMADesign GTA History

GTA 16/32Bit discussion

Aug 17, 2022 mikedailly

Part of the GTA 1 story, is how the 16/32bit high colour modes came about. This engine, came about with me speaking to the SCITECH guys. There was a message…

DMADesign

DMA Staff Pictures

Aug 16, 2022 mikedailly

DMA Design staff pictures as of 1996

DMADesign Lemmings

Lemmings Pictures

Feb 20, 2022 mikedailly

DMADesign GTA

Grand Theft Auto

Feb 19, 2022 mikedailly

16/32 bit colour modes GTA2 Design Doc I’ll put all the GTA dev images I can find up here – enjoy.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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