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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: ZX Spectrum Next – Bootrom Crash Live! 2025 Protected: ZXNext – ULA Memory A New Direction in Gaming – 2004 Home Computer Museum, Netherland’s
CSpect GameDev Programming ZX Next

Protected: ZX Spectrum Next – Bootrom

Nov 19, 2025 mikedailly
GameDev ZX Next ZX Spectrum

Crash Live! 2025

Nov 19, 2025 mikedailly
CSpect Programming Uncategorized ZX Next

Protected: ZXNext – ULA Memory

Oct 12, 2025 mikedailly
GameDev History

A New Direction in Gaming – 2004

Sep 22, 2025 mikedailly
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
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  • Protected: ZX Spectrum Next – Bootrom
    CSpect GameDev Programming ZX Next
    Protected: ZX Spectrum Next – Bootrom
  • Crash Live! 2025
    GameDev ZX Next ZX Spectrum
    Crash Live! 2025
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: ZX Spectrum Next – Bootrom
    CSpect GameDev Programming ZX Next
    Protected: ZX Spectrum Next – Bootrom
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: ZX Spectrum Next – Bootrom
    CSpect GameDev Programming ZX Next
    Protected: ZX Spectrum Next – Bootrom
  • Crash Live! 2025
    GameDev ZX Next ZX Spectrum
    Crash Live! 2025
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
Uncategorized

The Cool Wall 2021

Jul 31, 2021 mikedailly

So back in 2010 I created a retro cool wall, and looking at it, I think there’s a few things I’d change. Now remember… it’s how COOL they were, not…

Boxes DMADesign Lemmings

Lemmings – Game Gear (PAL)

Jul 3, 2021 mikedailly

This page is all about the Sega Game Gear version, it’s box, the game…. whatever I happen to know about it. Click on the images for large versions

Boxes DMADesign Lemmings

Lemmings – SNES (PAL)

Jul 3, 2021 mikedailly

This page is all about the Super Nintendo version, it’s box, the game…. whatever I happen to know about it.Written by SunSoft, I hacked this one to see how it worked and…

Boxes DMADesign Lemmings ZX Spectrum

Lemmings – ZX Spectrum

Jul 3, 2021 mikedailly

Lemming ZX Spectrum "box"

Mike

Things I’ve done

Jul 1, 2021 mikedailly

So this is a list of everything I can remember writing, or taking part in – a master CV list if you like…. Name Task Platform Language Year Character Editor…

DMADesign

The Backroom (1989-1990)

Jun 29, 2021 mikedailly

In a bid to explain what kind of stuff your seeing in the office pictures, here’s an explanation of some of them.You may want to reference the larger images to…

DMADesign History Lemmings

And then there was Lemmings (1991)

Jun 29, 2021 mikedailly

At the start of the year, Dave was at a lose end, and he set about tidying up the code, while Brian and Russell finished up their versions. I was…

DMADesign History Lemmings

Finding a Focus (1990)

Jun 29, 2021 mikedailly

After the experience with his last games, Dave decided he needed a dedicated games debugger. A debugger is a tool that allows the programmer to find his bugs and makes…

BloodMoney DMADesign History

The Birth of DMA (1989)

Jun 27, 2021 mikedailly

After Menace, Dave started thinking about his next game. Steve, Dave and I were all avid arcade players, and the current games of choice in our local arcade were Alien…

DMADesign History Menace

‘KACC’ to DMA (1986)

Jun 27, 2021 mikedailly

DMA Design officially started sometime in 1987 with the beginnings of what was to become their first game; Menace, and ended on a high in 2000 with Grand Theft Auto…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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