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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Setting up Pascal for the ZX Spectrum Next Life Changing Magazines 2013 – The year of travelling. 2012 – The launch of GameMaker: Studio 2011 – When it all starts to change.
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Protected: Setting up Pascal for the ZX Spectrum Next

Jul 5, 2026 mikedailly
History Mike Programming

Life Changing Magazines

Jun 28, 2026 mikedailly
History YoYoGames

2013 – The year of travelling.

Jun 28, 2026 mikedailly
History YoYoGames

2012 – The launch of GameMaker: Studio

Jun 28, 2026 mikedailly
History YoYoGames

2011 – When it all starts to change.

Jun 28, 2026 mikedailly
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  • Protected: Setting up Pascal for the ZX Spectrum Next
    Uncategorized
    Protected: Setting up Pascal for the ZX Spectrum Next
  • Life Changing Magazines
    History Mike Programming
    Life Changing Magazines
  • 2013 – The year of travelling.
    History YoYoGames
    2013 – The year of travelling.
  • 2012 – The launch of GameMaker: Studio
    History YoYoGames
    2012 – The launch of GameMaker: Studio
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Setting up Pascal for the ZX Spectrum Next
    Uncategorized
    Protected: Setting up Pascal for the ZX Spectrum Next
  • Life Changing Magazines
    History Mike Programming
    Life Changing Magazines
  • 2013 – The year of travelling.
    History YoYoGames
    2013 – The year of travelling.
  • 2012 – The launch of GameMaker: Studio
    History YoYoGames
    2012 – The launch of GameMaker: Studio
GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part3

Jan 25, 2023 mikedailly

SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…

GameDev Programming ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part2

Jan 17, 2023 mikedailly

This is the next edition of my ray casting engine series. In this article, I start to look at porting the C# engine into Z80.

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Hacking Manic Miner – Part 4 

Jan 1, 2023 mikedailly

In this part 4, we’re going to take a look at the guardians, their movement, and graphics. The graphics are pretty much done the way we’ve done them all of…

GameDev ZX Spectrum

RayCasting engine on the ZXSpectrumNext – Part1

Dec 25, 2022 mikedailly

o I’ve been making some good progress on my Ray Casting Engine – which is technically what a Wolfenstein engine is, and I thought it’d be fun to write how…

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Hacking Manic Miner – Part 3

Dec 22, 2022 mikedailly

n this weeks post, we’re going to take a look at the items, the level name and the Air display. Let’s start with the level name as it’s fairly simple,…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 2

Dec 14, 2022 mikedailly

In last week’s episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ripping level information from it. This week I want to extend this and lift the tile…

Uncategorized

Hacking Manic Miner Series

Dec 6, 2022 mikedailly

This is my series of articles about using the original Manic Miner binary, and extracting graphics, levels, baddies and paths directly from it. Loading up and displaying the first level…

GameMaker History ZX Spectrum

Hacking Manic Miner – Part 1

Dec 6, 2022 mikedailly

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most…

c64 DMADesign emulator History

Shadow of the Beast

Nov 24, 2022 mikedailly

This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…

GameMaker ZX Spectrum

Hacking Manic Miner – Part 5

Nov 24, 2022 mikedailly

In this final post we're going to extract the last few bits for this demo, that of the graphics of Miner WIlly, his starting location, and the portal location.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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