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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C Setting up Z88DK on the ZX Spectrum Next ZX Spectrum Next Framework – Part 1 Dissecting A Demo
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly
GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly
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  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
  • ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    ZX Spectrum Next Framework – Part 1
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • Setting up Z88DK on the ZX Spectrum Next
    Programming ZX Spectrum
    Setting up Z88DK on the ZX Spectrum Next
  • ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    ZX Spectrum Next Framework – Part 1
DMADesign

The Backroom (1989-1990)

Jun 29, 2021 mikedailly

In a bid to explain what kind of stuff your seeing in the office pictures, here’s an explanation of some of them.You may want to reference the larger images to…

DMADesign History Lemmings

And then there was Lemmings (1991)

Jun 29, 2021 mikedailly

At the start of the year, Dave was at a lose end, and he set about tidying up the code, while Brian and Russell finished up their versions. I was…

DMADesign History Lemmings

Finding a Focus (1990)

Jun 29, 2021 mikedailly

After the experience with his last games, Dave decided he needed a dedicated games debugger. A debugger is a tool that allows the programmer to find his bugs and makes…

BloodMoney DMADesign History

The Birth of DMA (1989)

Jun 27, 2021 mikedailly

After Menace, Dave started thinking about his next game. Steve, Dave and I were all avid arcade players, and the current games of choice in our local arcade were Alien…

DMADesign History Menace

‘KACC’ to DMA (1986)

Jun 27, 2021 mikedailly

DMA Design officially started sometime in 1987 with the beginnings of what was to become their first game; Menace, and ended on a high in 2000 with Grand Theft Auto…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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