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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Millie and Molly – Part 3 Protected: Millie and Molly – Part 2 Putting Sprites between ULA and Tilemap Protected: Millie and Molly – Part 1 Sandy Duncan, the visionary
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Protected: Millie and Molly – Part 3

Mar 8, 2026 mikedailly
GameDev Programming Diary ZX Next

Protected: Millie and Molly – Part 2

Feb 21, 2026 mikedailly
GameDev Programming ZX Next

Putting Sprites between ULA and Tilemap

Feb 18, 2026 mikedailly
GameDev Programming Programming Diary ZX Next

Protected: Millie and Molly – Part 1

Feb 13, 2026 mikedailly
GameMaker Mike

Sandy Duncan, the visionary

Feb 5, 2026 mikedailly
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  • Protected: Millie and Molly – Part 3
    Uncategorized
    Protected: Millie and Molly – Part 3
  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
  • Sandy Duncan, the visionary
    GameMaker Mike
    Sandy Duncan, the visionary
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: Millie and Molly – Part 3
    Uncategorized
    Protected: Millie and Molly – Part 3
  • Protected: Millie and Molly – Part 2
    GameDev Programming Diary ZX Next
    Protected: Millie and Molly – Part 2
  • Putting Sprites between ULA and Tilemap
    GameDev Programming ZX Next
    Putting Sprites between ULA and Tilemap
  • Protected: Millie and Molly – Part 1
    GameDev Programming Programming Diary ZX Next
    Protected: Millie and Molly – Part 1
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CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 4

Sep 12, 2022 mikedailly

In this part, I’m going to start discussing how I handled the screen at the start of this process, and the reasons behind these choices. I said in the first part…

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 3

Sep 5, 2022 mikedailly

The next part deals with tracking down CPU bugs, and ways to log quickly, and we also take a look at C64 memory mapping.

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Game In A Day

Aug 31, 2022 mikedailly

So here I’ll start linking all my #GameInADay streams, and list all the suggestions for future ones.Patreon’s will be able to vote on which one I decide to do, picked…

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C64 Emulator Article Series

Aug 31, 2022 mikedailly

A series of articles about how I created a C64 emulator in GameMaker Studio

DMADesign History

The DMA Logos

Aug 31, 2022 mikedailly

A history of the DMA Design Logo

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 2

Aug 29, 2022 mikedailly

A look at the 6502 CPU's flags and how to actually emulate CPU instructions in any emulator.

c64 emulator GameMaker

CREATING A COMMODORE 64 EMULATOR IN GAMEMAKER – PART 1

Aug 22, 2022 mikedailly

These articles were first published at the start of 2015, and GameMaker has changed a lot since then – not least with the release of GameMaker Studio 2. Fortunately nothing…

DMADesign GTA History

GTA 16/32Bit discussion

Aug 17, 2022 mikedailly

Part of the GTA 1 story, is how the 16/32bit high colour modes came about. This engine, came about with me speaking to the SCITECH guys. There was a message…

DMADesign

DMA Staff Pictures

Aug 16, 2022 mikedailly

DMA Design staff pictures as of 1996

DMADesign Lemmings

Lemmings Pictures

Feb 20, 2022 mikedailly

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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