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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: ZXNext – ULA Memory A New Direction in Gaming – 2004 Home Computer Museum, Netherland’s Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C
CSpect Programming Uncategorized ZX Next

Protected: ZXNext – ULA Memory

Oct 12, 2025 mikedailly
GameDev History

A New Direction in Gaming – 2004

Sep 22, 2025 mikedailly
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
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  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • Protected: ZXNext – ULA Memory
    CSpect Programming Uncategorized ZX Next
    Protected: ZXNext – ULA Memory
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
Boxes DMADesign Lemmings

Lemmings – SNES (PAL)

Jul 3, 2021 mikedailly

This page is all about the Super Nintendo version, it’s box, the game…. whatever I happen to know about it.Written by SunSoft, I hacked this one to see how it worked and…

Boxes DMADesign Lemmings ZX Spectrum

Lemmings – ZX Spectrum

Jul 3, 2021 mikedailly

Lemming ZX Spectrum "box"

Mike

Things I’ve done

Jul 1, 2021 mikedailly

So this is a list of everything I can remember writing, or taking part in – a master CV list if you like…. Name Task Platform Language Year Character Editor…

DMADesign

The Backroom (1989-1990)

Jun 29, 2021 mikedailly

In a bid to explain what kind of stuff your seeing in the office pictures, here’s an explanation of some of them.You may want to reference the larger images to…

DMADesign History Lemmings

And then there was Lemmings (1991)

Jun 29, 2021 mikedailly

At the start of the year, Dave was at a lose end, and he set about tidying up the code, while Brian and Russell finished up their versions. I was…

DMADesign History Lemmings

Finding a Focus (1990)

Jun 29, 2021 mikedailly

After the experience with his last games, Dave decided he needed a dedicated games debugger. A debugger is a tool that allows the programmer to find his bugs and makes…

BloodMoney DMADesign History

The Birth of DMA (1989)

Jun 27, 2021 mikedailly

After Menace, Dave started thinking about his next game. Steve, Dave and I were all avid arcade players, and the current games of choice in our local arcade were Alien…

DMADesign History Menace

‘KACC’ to DMA (1986)

Jun 27, 2021 mikedailly

DMA Design officially started sometime in 1987 with the beginnings of what was to become their first game; Menace, and ended on a high in 2000 with Grand Theft Auto…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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