ZXNext – ULA Memory
Here’s an oddity…. on the ZX Spectrum Next, ULA Memory is held inside the FPGA itself so that access to it is as fast as possible. Accessing physical RAM chips…
an incomplete history
Here’s an oddity…. on the ZX Spectrum Next, ULA Memory is held inside the FPGA itself so that access to it is as fast as possible. Accessing physical RAM chips…
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…
Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.
There is no excerpt because this is a protected post.
Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
How a CRT works, and how to use this to multiplex sprites.
In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,