Setting up Z88DK on the ZX Spectrum Next
So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…
an incomplete history
So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…
Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.
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Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
How a CRT works, and how to use this to multiplex sprites.
In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,
In this episode, we take a look at the multi directional scrolling in Blood Money.
Tape loading is simple, and really clever - but how does it actually work? Let's take a look...
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