ZX Spectrum colour clash on modern hardware
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
Raycasting Engine on the ZX Spectrum Next
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Porting Lemmings to the ZX Spectrum Next
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
Protected: Porting Super Crate Box to the ZX Spectrum Next
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Advanced programming of the ZX Spectrum Next
So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…
Making NEXT Lemmings: Part 4
I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…
Protected: PC Engine Developer Floppies – Part 1
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RayCasting engine on the ZXSpectrumNext – Part4
So I’m going to skip sprites for now. They’re basically the same as walls, but with transparency, though there are some fancy optimisations on it later that I will go…
RayCasting engine on the ZXSpectrumNext – Part3
SO now that I had the basic ray casting going, it was time to get some textures in. I toyed with a few ways of doing this, from normal code,…