PSX Development
I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…
an incomplete history
I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…
Old school PSX (Playstation 1) development
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…
Can I port Lemmings to the ZX Spectrum Next? Follow alone with my journey and lets see how far I can get!
There is no excerpt because this is a protected post.
So while porting Super Crate Box to the NEXT I decided to break with the norm, and use the hardware more fully. While doing so… I realised I’m probably the…
I decided to get back to work and fix my sprite clipping for my object rendering. It turned out to be a simple fix and was just messing up when…
There is no excerpt because this is a protected post.
So I’m going to skip sprites for now. They’re basically the same as walls, but with transparency, though there are some fancy optimisations on it later that I will go…