Introducing the Agon Console8
Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…
an incomplete history
Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
Writing a sprite cache to expand the limited sprite space in an efficient manner.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…
Old school PSX (Playstation 1) development
How to reproduce the classic ZX Spectrum colour clash using modern GPUs.
One off the real wish list items for coders, is a proper 3D engine for the Next. Jim Bagley had, from day one, wanted to implement a ray casting engine.…