Agon Lemmings – Part 4
The last big technical challenge. - modifying the background so we can dig, bash or nuke!
an incomplete history
The last big technical challenge. - modifying the background so we can dig, bash or nuke!
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So with the tools having advanced a little more, I was now looking to get some lemmings on screen. I was still unsure exactly how many Lemmings I might actually…
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Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…
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Writing a sprite cache to expand the limited sprite space in an efficient manner.
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I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…