Shadow of the Beast
This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…
an incomplete history
This games been part of my life for some time, I did the PC Engine port of it, and gave some advice on the C64 one, and did a Spectrum…
Breakdown of a Museum donation, and what each piece is and how it contributed to my personal development
Part of the GTA 1 story, is how the 16/32bit high colour modes came about. This engine, came about with me speaking to the SCITECH guys. There was a message…
16/32 bit colour modes GTA2 Design Doc I’ll put all the GTA dev images I can find up here – enjoy.
While I was away on holiday, Steve took over doing level scripting for Shadow of the Beast – and probably saved my bacon if truth be told. I love the…
This page is all about the Sega Game Gear version, it’s box, the game…. whatever I happen to know about it. Click on the images for large versions
This page is all about the Super Nintendo version, it’s box, the game…. whatever I happen to know about it.Written by SunSoft, I hacked this one to see how it worked and…