My room in the second office
While I was away on holiday, Steve took over doing level scripting for Shadow of the Beast – and probably saved my bacon if truth be told. I love the…
an incomplete history
While I was away on holiday, Steve took over doing level scripting for Shadow of the Beast – and probably saved my bacon if truth be told. I love the…
This page is all about the Sega Game Gear version, it’s box, the game…. whatever I happen to know about it. Click on the images for large versions
This page is all about the Super Nintendo version, it’s box, the game…. whatever I happen to know about it.Written by SunSoft, I hacked this one to see how it worked and…
Lemming ZX Spectrum "box"
In a bid to explain what kind of stuff your seeing in the office pictures, here’s an explanation of some of them.You may want to reference the larger images to…
At the start of the year, Dave was at a lose end, and he set about tidying up the code, while Brian and Russell finished up their versions. I was…
After the experience with his last games, Dave decided he needed a dedicated games debugger. A debugger is a tool that allows the programmer to find his bugs and makes…
After Menace, Dave started thinking about his next game. Steve, Dave and I were all avid arcade players, and the current games of choice in our local arcade were Alien…
DMA Design officially started sometime in 1987 with the beginnings of what was to become their first game; Menace, and ended on a high in 2000 with Grand Theft Auto…