Making an Agon dev environment
Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…
an incomplete history
Now that I had everything setup and running, I needed an easy way to develop, and clearly, typing on the machine itself, wasn’t going to cut it. The line editor…
Getting to know this new console… Introducing the Agon Console8 Making an Agon dev environment Agon Lemmings – Part 1 Making Agon BASIC go faster Agon Lemmings – Part 2…
Heber recently released the Agon Console8, and after being “persuaded” (repeatedly!) to take a look at it, and to try and get a Lemming walking in a demo or something.…
There is no excerpt because this is a protected post.
Writing a sprite cache to expand the limited sprite space in an efficient manner.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
When going through my archives, I discovered I’d written a simple serial send program – VSSend and stuck it on a PSX boot disk, way back in 2000 while I…
I’ve bought a few old devkits from ebay recently and have been having a little play with them. Old devkits are cool little bits of history, but become even more…
Old school PSX (Playstation 1) development