ZX Spectrum Next Framework – Part 1
Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.
an incomplete history
Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.
Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.
There is no excerpt because this is a protected post.
I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…
Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…
Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
How a CRT works, and how to use this to multiplex sprites.
In this post, we take a look at the Sprite multiplexor used in C64's Blood Money,
In this episode, we take a look at the multi directional scrolling in Blood Money.