Protected: ZXNext – ULA Memory
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an incomplete history
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So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…
Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.
Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…
Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…
How a CRT works, and how to use this to multiplex sprites.
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In this episode, we take a look at the multi directional scrolling in Blood Money.